Mafia IV - Rules
Introduction
Mafia is a game of mock combat run by the Cambridge University Assassins' Guild.
Players may sign up by emailing the Umpire with the information below. They then
take on personalities as Villagers in the village of Cantabrigiorre. At the start of the game,
a small proportion (about 1/5th) of the villagers are chosen randomly and told
that they are members of a shadowy mafia of those posessed by children and biotech. The Villagers' aim is to eliminate the
Mafiosi within the alotted time, whereas the aim of the Mafiosi is to kill the
non-Mafia Villagers.
Signing-Up
Everyone who wishes to play should provide the Umpire with:
- Full name
- College/Department if applicable
- E-mail address (preferably @cam.ac.uk)
- Your official address and if different the address at which you will be
living (i.e. sleeping) during the course of the game.
- One appointment you intend to keep on each day during the game. This
should consist of a precise location (a fairly public place) and a fairly
precise time. If you don't have a commitment for each day of the game, you
should create one in consultation with the Umpire.
- Whether your room is No Water, Water With Care or Full Water
- If you are unable to come to a pre-game meeting of players, then you
should provide the Umpire with a photograph which shows your face clearly, preferrably in digital form attached to your email. In the case of a physical photograph this will be returned to you once the game begins.
Anyone found to have supplied false or misleading details to the Umpire
will be disqualified. If you miss your appointment on a given day, tell the
Umpire about it as soon after as possible.
Conduct
- Players are entirely responsible for their own actions. The Guild is
not an excuse to do anything stupid.
- The Guild does not condone any course of action that leads to
confrontation with people in authority. Specifically, do not cause college
authorities to eject those attempting to kill you. By signing up you are
agreeing to permit assassins to come after you using methods in accordance
with the rules.
- Assassins is not a game of force. Do not push people around. Most
specifically, if someone is holding a door open or shut, you should not
attempt to move that door, and you should never do anything likely to cause
anyone (including yourself) injury.
- It is not permitted for players to impersonate authority figures for
assassins purposes. This includes bedders, the (real) Police, porters,
college authorities (not including student union representatives) and our
own esteemed Umpire.
- Similarly, do not manufacture fire alarms, medical emergencies or
similar. It's just not clever.
- Players should be safe when they are locked in their rooms. Do not
attempt to gain entry by any means other than an unlocked door or an open
window. Also, attacks made by, for example, firing under a locked door,
will not count. This is mostly relevant for toilet cubicles and letterboxes
- Players must inform the Umpire of all kill attempts
they make, and also of anything they think is an attempt on their own
life; they should also inform the umpire of any attempts on others they happen to witness. Please include the precise weapon used for any kills; the umpire will decide how accurate a description is given on the website. If you as the killer or someone who witnessed and survived a kill wish to leave a note at the scene please include this in your report.
- If players are unsure about what happened during an attack, they may
call a "discussion phase" to clarify who has been hit and who, if anybody,
is dead:
- Once a Player has made a bona fide call for a discussion phase to
sort out the facts of the incident, so long as it is not a direct
interruption of the event, no Players involved in the discussion phase may
kill each other during or immediately after the discussion phase is over -
there should be enough time for each Player to get a reasonable distance
away.
- Players taking part in a discussion phase should take care not to expose
themselves to other passing Players
- Calling a discussion phase in order to gain an advantage in the game
(e.g. to expedite your retreat) will result in sanctions being edicted.
Weapons
The usual Guild Weapons Rules apply.
Out-of-Bounds
Lecture halls, supervisions, university laboratories are examples of such.
A more exhaustive list is
here. Please read
these. If you have any queries please contact the Umpire. He will be much
more sympathetic to those who check such things before incidents occur.
It is important to note that OOB areas should not be abused for one's
advantage in the game. They are there to stop lectures etc. becoming
ridiculous affairs, not to allow one an easy escape from a persuing assassin.
The Umpire will take a very dim view of those who contravene the spirit of
the game in such a way.
Information
Once dead, please have the courtesy to stay dead. You must not pass on,
nor by any deliberate omission make known, any information relating to this
Game not publicly available on the website, regardless of whether you learned it whilst alive or dead and
regardless of whether you consider it to be true or not; in particular you must not reveal the identity of your killer. The only exception to this is the dead-players-only IRC channel #corpses.
The umpire, as always, is omnipotent, omniscient and omnipresent, and reserves the right to alter the rules where he feels this is necessary.
| Home || Email |
| News 00 || News 01 || Updates || Headlines || Players || Photographs || Story || Rules || Weapons || OOB || Awards || Index |