\documentclass[a4paper]{article}

\title{Elijah of Flambeau}
\author{Nick Taylor's pyromaniac in \emph{A Tale of Two Covenants}}
\date{Session 20: $11^{\mathrm{th}}$ Mar 2006}

\newcounter{Creo}
\newcounter{Intellego}
\newcounter{Muto}
\newcounter{Perdo}
\newcounter{Rego}

\newcounter{Animal}
\newcounter{Aquam}
\newcounter{Auram}
\newcounter{Corpus}
\newcounter{Herbam}
\newcounter{Ignem}
\newcounter{Imaginem}
\newcounter{Mentem}
\newcounter{Terram}
\newcounter{Vim}

\newcounter{Stamina}
\newcounter{tempart}
\newcounter{tempcast}

\def\pmarabicint#1{\ifnum #1<0\else+\fi\number #1}
\def\pmarabic#1{\expandafter\pmarabicint\csname c@#1\endcsname}
\renewcommand{\thetempcast}{\pmarabic{tempcast}}

\newcommand{\ArtVal}[2]{%
  \setcounter{tempart}{\value{#1}}
  \addtocounter{tempart}{\value{#2}}
  \thetempart
}

\newcommand{\FormLine}[1]{%
  \textbf{#1} &
  \ArtVal{Creo}{#1} &
  \ArtVal{Intellego}{#1} &
  \ArtVal{Muto}{#1} &
  \ArtVal{Perdo}{#1} &
  \ArtVal{Rego}{#1} \\
}

% Print a one-line summary of penetration and references for a
% single spell.  This doesn't take any account of mastery; you should do
% mastered spells by hand.
%
% Usage:
% \SpellLine{Technique}{Form}{Level}{Reference}

\newcommand{\SpellLine}[4]{%
  \setcounter{tempcast}{\value{#1}}
  \addtocounter{tempcast}{\value{#2}}
  \addtocounter{tempcast}{\value{Stamina}}
  \addtocounter{tempcast}{-#3}
  #1 #2 \textbf{#3} ($\thetempcast$). #4.%
}

\setcounter{Creo}       {11}
\setcounter{Intellego}  {5}
\setcounter{Muto}       {3}
\setcounter{Perdo}      {3}
\setcounter{Rego}       {6}

\setcounter{Animal}     {0}
\setcounter{Aquam}      {0}
\setcounter{Auram}      {0}
\setcounter{Corpus}     {0}
\setcounter{Herbam}     {0}
\setcounter{Ignem}      {20}
\setcounter{Imaginem}   {1}
\setcounter{Mentem}     {0}
\setcounter{Terram}     {3}
\setcounter{Vim}        {7}

\setcounter{Stamina}    {3}

\begin{document}
\maketitle
\section*{Attributes}

\begin{tabular}{lr@{\hspace{1in}}lr}
 Intelligence & \textbf{+2} & Presence & \textbf{-2} \\
 Perception & \textbf{+1} & Communication & \textbf{-2} \\
 Strength & \textbf{-1} & Dexterity & \textbf{+1} \\
 Stamina & \textbf{+3} & Quickness & \textbf{+2}
\end{tabular}

\section*{Virtues and Flaws}
\subsection*{Major Virtues}
\begin{description}
 \item[Greater Immunity:] Fire will not harm Elijah.
 \item[Mythic Blood:] Elijah is a descendent of Loki, and doesn't lose
       fatigue for falling short by less than ten levels when casting.
 \begin{description}
  \item[Minor Magical Focus:] Double lowest applicable Art when trying
        to affect \emph{hair}.
  \item[Minor Personality Flaw:] Intolerant of faff.
  \item[Ignite the Hairy Bore] Creo Ignem \textbf{10}, penetration
        \textbf{5}
 \end{description}
\end{description}

\subsection*{Minor Virtues}
\begin{description}
 \item[Affinity with Ignem:] Increase study totals by half for Ignem.
       Also reduce XP costs by one-third for same.
 \item[Cautious sorcerer:] Roll three fewer botch dice for
       spell-casting and lab work, to a minimum of one.  This is
       applied before effects which may reduce the botch dice to zero.
 \item[Lightning reflexes:] Whenever suprised, roll a \textbf{stress
       die + Quickness.}  On a 3 or better, respond reflexively.
       Declare your desired action.  If it's attacking, get \textbf{+9
       initiative}.  Storyguide decides what happens, but it serves
       your immediate self-preservation.
 \item[Skilled parens:] Additional XP and spells in apprenticeship.
 \item[Puissant Ignem:] +3 Ignem
\end{description}

\subsection*{Major Flaws}
\begin{description}
 \item[Blatant Gift:] \textbf{-6} on all interactions with mundanes
       and animals.
 \item[Indiscreet:] Elijah is compelled to spill the beans at the
       first opportunity.
\end{description}

\subsection*{Minor Flaws}
\begin{description}
 \item[Magical animal companion:] Elijah is accompanied by a sarcastic
       talking ferret, which his spells don't affect.
 \item[No sense of direction]
 \item[Poor hearing:] \textbf{-3} on rolls involving hearing.
 \item[Weird magic:] Roll a different-coloured botch die when casting
       a spell.  If this botches, Something Odd Happens - bizarre, not
       dangerous.
\end{description}

\section*{Abilities}
\begin{tabular*}{\textwidth}{l@{\extracolsep{1em}}
                             r@{\extracolsep{\fill}}
                             l@{\extracolsep{1em}}r}
 English \emph{(Durham street)} & \textbf{5} &
 Durham lore \emph{(geography)} & \textbf{1} \\
 Athletics \emph{(running)} & \textbf{2} &
 Awareness \emph{(alertness)} & \textbf{2} \\
 Brawl \emph{(dodge)} & \textbf{2} &
 Survival \emph{(street)} & \textbf{4} \\
 Legerdemain \emph{(picking pockets)} & \textbf{2} &
 Stealth \emph{(sneak)} & \textbf{1} \\
 Artes Liberales \emph{(geometry)} & \textbf{1} &
 Latin \emph{(Hermetic usage)} & \textbf{5} \\
 Magic theory \emph{(Ignem)} & \textbf{4} &
 Parma Magica \emph{(Ignem)} & \textbf{5} \\
 Chirurgy \emph{(cauterization)} & \textbf{1} &
 Concentration \emph{(spell concentration)} & \textbf{1} \\
 Finesse \emph{(Ignem)} & \textbf{2} &
 Penetration \emph{(Creo)} & \textbf{3} \\
 Great Weapon \emph{(quarterstaff)} & \textbf{2} & \\
\end{tabular*}

\section*{Arts}

\begin{tabular*}{\textwidth}{@{\extracolsep{\fill}}cccccc}
%& Animal & Aquam & Auram & Corpus & Herbam & Ignem & Imaginem & Mentem
%& Terram & Vim
& \textbf{Creo} & \textbf{Intellego} & \textbf{Muto} & \textbf{Perdo}
& \textbf{Rego} \\
%\textbf{Animal} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Aquam} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Auram} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Corpus} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Herbam} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Ignem} & 28 & 21 & 21 & 21 & 24 \\
%\textbf{Imaginem} & 11 & 4 & 4 & 4 & 7 \\
%\textbf{Mentem} & 10 & 3 & 3 & 3 & 6 \\
%\textbf{Terram} & 13 & 6 & 6 & 6 & 9 \\
%\textbf{Vim} & 17 & 10 & 10 & 10 & 13
\FormLine{Animal}
\FormLine{Aquam}
\FormLine{Auram}
\FormLine{Corpus}
\FormLine{Herbam}
\FormLine{Ignem}
\FormLine{Imaginem}
\FormLine{Mentem}
\FormLine{Terram}
\FormLine{Vim}
\end{tabular*}

\section*{Spells}
\begin{description}
 \item[Cloak of the Duck's Feathers] \SpellLine{Rego}{Aquam}{5}{ArM5, p.~124}
 \item[Keeping the Heated Peace] \SpellLine{Creo}{Ignem}{30}
                                           {p.~\pageref{keep_peace}}
\newpage
 \item[Pilum of Fire] Creo Ignem \textbf{20} ($+17$). ArM5, p.~140
 \begin{description}
  \item[Mastery 3:] Fast casting ($+7$), multiple casting, penetration.
 \end{description}
 \item[Spear of Distant Ruin] \SpellLine{Creo}{Ignem}{25}
                                        {p.~\pageref{spear_ruin}}
 \item[Winter's Icy Touch] \SpellLine{Perdo}{Ignem}{10}
                                     {ArM5, p.~142}
 \item[Arc of Fiery Ribbons] \SpellLine{Creo}{Ignem}{25}{ArM5, p.~140}
 \item[Vision of Heat's Light] \SpellLine{Intellego}{Ignem}{20}
                                         {ArM5, p.~141}
 \item[Ward against Heat and Flames] \SpellLine{Rego}{Ignem}{25}
                                               {ArM5, p.~143}
 \item[Scales of the Magical Weight] \SpellLine{Intellego}{Vim}{5}
                                               {ArM5, p.~158}
 \item[Sense the Nature of Vis] \SpellLine{Intellego}{Vim}{5}
                                          {ArM5, p.~158}
 \item[Gather the Essence of the Beast] \SpellLine{Rego}{Vim}{15}
                                                  {ArM5, p.~162}
 \item[Ball of Abysmal Flame] \SpellLine{Creo}{Ignem}{35}
                                        {Arm5, p.~140}
 \item[The Vis-Hunter's Eye] \SpellLine{Intellego}{Vim}{10}
                                       {p.~\pageref{vis_eye}}
 \item[Cool of Evening] \SpellLine{Perdo}{Ignem}{5}
                                  {p.~\pageref{cool_evening}}
 \item[Brand of Clear Light] \SpellLine{Creo}{Ignem}{20}
                                       {p.~\pageref{brand_light}}
\end{description}

\section*{Spell descriptions}
\subsection*{Ignite the Hairy Bore (Creo Ignem 10)}
\label{ignite_bore}

This is a Mythic Blood effect which may be invoked with neither speech
nor gesture. It sets a single target's hair (body or head, pretty much
at random) on fire.

\begin{description}
 \item[Base:] 3 (ignite something very flammable)
 \item[Range:] Sight (+3 magnitudes)
 \item[Duration:] Momentary
 \item[Target:] Individual
\end{description}

\subsection*{Keeping the Heated Peace (Creo Ignem 30)}
\label{keep_peace}

Heats the weapons of up to 100 people to red heat. Burns wooden
weapons to lots of soot and some ashes. Swords etc. bend out of shape,
in keeping with Elijah's sigil. 

\begin{description}
 \item[Base:] 5 (ignite something as flammable as damp wood, or bring
       something to red heat)
 \item[Range:] Voice (+2 magnitudes)
 \item[Duration:] Momentary
 \item[Target:] Group (+2 magnitudes)
 \item[Size:] Tenfold increase (+1 magnitude)
\end{description}

\subsection*{The Vis-Hunter's Eye (Intellego Vim 10)}
\label{vis_eye}

Allows the magus to see vis for what it is, as long as he
concentrates. Any raw vis he can see is overlaid with a flickering
glow.

\begin{description}
 \item[Base:] 1 (detect the presence of raw vis)
 \item[Range:] Personal
 \item[Duration:] Concentration (+1 magnitude)
 \item[Target:] Vision (+4 magnitude)
\end{description}

\subsection*{Spear of Distant Ruin (Creo Ignem 25)}
\label{spear_ruin}

The magus hurls a glob of fire at anything he can see, doing +15
damage.

\begin{description}
 \item[Base:] 10 (create a +15 fire)
 \item[Range:] Sight (+3 magnitudes)
 \item[Duration:] Momentary
 \item[Target:] Individual 
\end{description}

\subsection*{Cool of Evening (Perdo Ignem 5)}
\label{cool_evening}

The magus is cooled to a comfortable temperature, despite the heat of
the day.

\begin{description}
 \item[Base:] 2 (cool a person)
 \item[Range:] Personal
 \item[Duration:] Sun (+2 magnitudes)
 \item[Target:] Individual
 \item[+1 magnitude] for maintaining a comfortable temperature despite
                     fluctuations in the external temperature. 
\end{description}

\subsection*{Brand of Clear Light (Creo Ignem 20)}
\label{brand_light}

The ring targeted by this spell emits bright light until it is broken.

\begin{description}
 \item[Base:] 5 (direct sunlight on a clear day)
 \item[Range:] Touch (+1 magnitude)
 \item[Duration:] Ring (+2 magnitudes)
 \item[Target:] Circle
\end{description}
\end{document}
