skeletal systems

blossom & skeleton
I have a huge backlog of things to blog about—so many that I can’t remember where I originally found most of them. One of these is Michael Paulus’s Skeletal Systems: A character study of 22 present and past cartoon characters.

Animation was the format of choice for children’s television in the 1960s, a decade in which children’s programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.

I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.

It’s a great collection, albeit quite a disturbing one.

4 Responses to “skeletal systems”

  1. steve Says:

    I was fascinated by these but Sukie, who studies physical anatomy, isn’t impressed …

    But you are right - fascinating in a disturbing way,

  2. Adam Says:

    It’s been pointed out to me that non-spherical eyes won’t allow their owner to look round properly.

  3. hmw26 Says:

    Steve, why specifically isn’t Sukie impressed? Because of anatomical inaccuracy?

  4. hmw26 Says:

    Adam, I hadn’t thought of that, but yes—good point.

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