skeletal systems

I have a huge backlog of things to blog about—so many that I can’t remember where I originally found most of them. One of these is Michael Paulus’s Skeletal Systems: A character study of 22 present and past cartoon characters.
Animation was the format of choice for children’s television in the 1960s, a decade in which children’s programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.
I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
It’s a great collection, albeit quite a disturbing one.
January 14th, 2005 at 8:53 pm
I was fascinated by these but Sukie, who studies physical anatomy, isn’t impressed …
But you are right - fascinating in a disturbing way,
January 15th, 2005 at 6:40 am
It’s been pointed out to me that non-spherical eyes won’t allow their owner to look round properly.
January 16th, 2005 at 1:21 am
Steve, why specifically isn’t Sukie impressed? Because of anatomical inaccuracy?
January 16th, 2005 at 1:25 am
Adam, I hadn’t thought of that, but yes—good point.