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/ScissorsPaperRock |
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/ScissorsPaperRock /EejitAlchemy |
Played played Brother Gilbert of Seeker (a librarian-at-arms), Sir William Fitzwalters (a bastard) and Aellinduiel Mhic Lucandus, Duke of the River Granta, Knight in Vervain Raiments, Iarla Nham Bratach Bana (the mortal incarnation of a Fae duke), /RobinPlayer (a bard), /SirGeorgeGalfrese (a police investigator, battlemage, avatar of the city, self-loathing monomaniac and, I would claim, genuine hero), /CorneliusCarrington , Paladin of Humact and Blatant Agent, and /Galwyn Blackthorn - bard, Holy Kneecapper of St John and apostle to the goblins.
Would play /Tom if I ever came back longterm.
Line from a Vivamortian marriage ceremony: "With my bodies I thee worship". Please use if opportunity arises.
I think it would probably be helpful for the EGM if we had write-ups of the current state of the various proposals for Alchemy, Wilderness and Subterfuge. I hope one or more people will already have prepared such, but as I haven't heard anyone say they're doing so I think it's worth putting some together on the wiki, by cut-and-pasting. --Jacob
AlchemyBeta?
http://www.pigdyke.co.uk/ http://picasaweb.google.com/JamesRBowe/TreasureTrapMarch2008/photo?authkey=4FQxWwM1bGk#5175160377844074258 http://picasaweb.google.com/JamesRBowe/TreasureTrapMarch2008/photo?authkey=4FQxWwM1bGk#5175173713717528930
A random question, vaguely inspired by NickTaylor's mention of "healing surges" (I haven't played D&D4 yet, but I can guess roughly what they are): what would be the effect of giving a TT linearing party a large but limited amount of non-combat-usable healing (possibly including non-combat-usable spirit and mana regen, etc, but possibly not), and increasing the statting of their linear to compensate? Would it be a way of getting round the "parties get more fragile as the linear goes on" problem? Would it have adverse side effects? --Jacob
/SharedRealityRambling?
Two linked things that really bug me, and that have been reflected both in the attitudes of several of my characters and in several linears I have tried to run: portrayal of goblins and kobolds as by-default evil adversaries that can be slaughtered without moral consequences, and portrayal of Sordanites and Vivamortians as just misunderstood and fluffy really. This has a discussion page: PerceptionsOfGoblinsAndSordamortians
A random idea for a damage-system that might combine some of the strengths and not too many of the weaknesses of per-encounter and per-linear hits. /HitsandWounds