Events We Run
Interactives
Interactives or "Tavern Nights" are held on Fridays, in a private room booked for the event. The room represents 'The Wessex Arms', a pub in the city of Grantabrugge.
Interactives form the backbone of the CUTT year, offering several hours of uptime to each player every week. Many people play more than one character during the evening, coming out of the bar to change clothes. Although a steady stream of players are needed to play monster roles and NPCs throughout the evening, there is plenty of time for everyone to roleplay as well.
Interactives cost 3 pounds per week to attend, which goes towards the cost of room hire and soft drinks, as well as the printing and physrep costs of CUTT. Players earn 6xp for charactering, which may be distributed between any characters that they played for more than half an hour (please see The Experience System for further details).
Interactives support a huge variety of roleplay, from politicking at the bar to plotting in dark corners, from honourable duelling to stealthy murder and from academic discussion to 'drunken' swagger and boast. There is usually something to fight, but also many characters do not fight during interactives. Information and interesting people to talk to will frequently be found at the Wessex Arms, and do not forget to chat with your fellow drinkers about their week, as you may find out things relevant to your own plans. The magical ritual circle also provides entertainment and occasionally, danger!
Linears
Linear Adventures take place outside on Saturday afternoons. They represent the actions of a group of adventurers (the character party) who have gathered to go on a quest together. There are usually 4-6 characters in the character party, who will have been recruited in-character at the interactive on the night before.
Usually linears take the form of a series of encounters, in which the characters progress across Grantchester meadows (representing anywhere from the fens just outside the city to a distant demon plane), meeting different groups of monsters as they go. Some will want to talk, others will need to be fought to go past, and in other situations it is left up to the character party to decide what approach to take. Frequently the final objective of the mission involves a big fight containing most of the people on the linear.
Surviving characters gain 10xp for the linear, monster crew gain 3xp each. Linears are free of charge to all participants. Please wear good shoes when you linear, as the ground can be slippery! It is also a good idea to bring a warm underlayer/suncream and some water, depending on weather conditions.
The Third Year Goodbye
Every year CUTT holds a three-
day event over the Sunday, Monday and Tuesday of the weekend at the end of May Week, usually at Little Abington Scout Campsite.
The exact format of the event varies year-by-year, but it usually involves one character party of PCs, long-running monster roles and NPCs for everybody else, and a major threat to be averted. The volcano which destroyed Teutonia was one such outcome, as was the creation of the god Unity. Other 3ygbs have had less ongoing impact on normal play, for example successfully removing a demon which was threatening to subsume the god Humact meant that life could carry on as normal for Humacti afterwards.
The event is called the Third Year Goodbye (3ygb), due to its traditional role as the last big send-off for the characters of graduating students. However CUTT has found that many players end up staying as part of the society for longer than three years, and gradually the character party has moved to being made up of the characters of anyone who wishes to volunteer themselves and has not charactered a 3ygb recently, with preference given to people who are leaving or people about to become refs (as they will not be able to play characters of their own whilst reffing).
Characters who go on a 3ygb are usually upstatted to the maximum 480xp (8th level) and considered for personal plot when writing the event. However, no PC who has charactered a 3ygb may return to be played further in CUTT, even if they survive the 3ygb event.
Annual Banquet Weekend
Every year, TT holds a banquet, preceeded by the Pre-banquet Bash (PBB) adventure, at Little Abington Scout Camp (just south of Cambridge). The banquet/PBB weekend is usually the first weekend in December (around the 5th or 6th) - just after the end of term.
PBB
The Pre-Banquet Bash is an extended linear or series of several linears, usually taking advantage of the space of the wooded scout campsite to bring a major plotline to a close over the course of a full day. It is usual for everyone to get the chance to character at some point during the day and so there is much changing of kit, however the PBB generally offers the opportunity to do things which are more epic than possible in day-to-day linears. For example, on one year the city walls of Grantabrugge were defended enmasse from a rolling attack by orcs, on another the character party got involved in a mass battle between two groups with fixed trebuchets.
Banquet
The banquet involves a meal in several courses (removes) in one hall of the scout buildings, with ceilidh dancing between each remove in another of the halls. The banquet is not IC but the dress code is 'larp costume': the default being fancier or formal versions of TT kit, such as dresses/corsets, robes, frilly shirts or armour.
Although we sell tickets to cover the costs of the food and band, and have some guests who are not regular attendees of TT, the banquet is still a community/society event as with all others - so as with other events regular society participants are expected to contribute in some way to logistics such as clean-up (eg: please remember that the small number of people who organise the banquet are not 'hosting' it personally for everyone else).
