The Rules

Rule 1, Existence of the Game

These rules describe the behaviour of a Nomic game. The game and all entities existing within it have a persistent state which can only change as described by the rules.

Created at 20:47 on 22 September 2004 by the creation of the game.

Rule 2, Mutability of the Rules

The rules may change in the course of the game as specified here. A change to the rules must and may only take place when a Consensus of Opinion, as defined by the rules, exists with respect to that particular change to the rules.

Created at 20:47 on 22 September 2004 by the creation of the game.

Rule 3, List of Voters

The game shall contain a list of names which refer to specific entities in the real (extranomic) world. The name 'List of Voters' shall be considered to refer exclusively to this list.

Created at 20:47 on 22 September 2004 by the creation of the game.
Amended at ? following proposal from ?.

Rule 4, Consensus of Opinion

A Consensus of Opinion on a particular issue exists when one entity named on the List of Voters makes a proposal describing the issue to all other entities named on the List of Voters, obtains unambiguous consent to that proposal from each such entity and then posts a public Notice of Consensus to the other members detailing the issue upon which Consensus of Opinion has been reached.

Created at 20:47 on 22 September 2004 by the creation of the game.
Amended at 15:54 on September 23, 2004 following proposal from Adam Biltcliffe.

Rule 5, Rule of Handles

There shall be a list of (real name, pseudonym) pairs; with one entry for each member of this List of Voters. Initially the pseudonym entry in each pair will be unset. At any time a player with an unset pseudonym may set their pseudonym to any legal string, provided that that string isn't lexically equivalent to any game entity, player's real name or player's pseudonym. If a player has a non-null pseudonym set then their pseudonym and their real name may be used interchangeably within the context of the game. This list shall be called the List of Handles.

Created at 15:53 on 23 September 2004 following proposal from ?.

Rule 6, The Rule of Structured Names

Each rule shall have a name that is a string of the form 'Rule X, Y'. In this string, X stands for an integer which is assigned to the rule when it is added to the ruleset and is one greater than the largest integer currently assigned to any rule. Y shall stand for any string of alphanumeric characters, spaces and punctuation which is distinct up to changes to case and spacing from the Y of any other rule in the rules.

X is assigned only when a rule is added to the rules; Y must be specified along with the text of the rule when it is first proposed. All rules, when referring to other rules, must use the full name of the rule in question, excepting the following case: Where a rule is still a proposal, it may be referred to only by its alphanumeric designator Y. If that rule is then adopted, the gamestate shall be modified so that all references to that rule reference the full name instead.

When this rule is brought into effect, the names of all existing rules shall be modified to bring them into line with this format.

Created at 15:53 on 23 September 2004 following proposal from Adam Biltcliffe.

Rule 7, The Rule of Conflict

If a Judgement Procedure as defined by the rules determines that two or more rules are in conflict and that it it not clear from the rules which of them should take precedence, the entity which initiated that Judgement Procedure may create and publically present a Conflict Resolution Roadmap. A Conflict Resolution Roadmap is a document which describes changes to the rules intended solely to remove the conflict in question. Once a CRR has been presented, the changes it describes will take effect on the rules.

Any changes described by a Conflict Resolution Roadmap which have effects other than to resolve the conflict the Roadmap was created to address will not be applied and the creator of the Roadmap will be guilty of the crime of Deviousness.

Created at 23:46 on 23 September 2004 following proposal from Adam Biltcliffe.

Rule 8, And There Shall Be No Lizardmen

Any entity which is a member of the List of Voters may cause itself to be immediately removed from the List of Voters by publically announcing itself to be a lizardman from Antares IV. The entity in question is encouraged to use this opportunity to mock the puny humans for their pathetic inability to see the truth until it was too late.

Created at 23:46 on 23 September 2004 following proposal from Adam Biltcliffe.

Rule 9, Rule of Girls

Notices of Consensus are considered to be printed on coloured paper. Any electronic document purporting to be a Notice of Consensus is only deemed to be so if it clearly describes what colour paper it is printed on.

Created at 00:20 on 24 September 2004 following proposal from Adam Biltcliffe.

Rule 10, Back Here Again

http://www.bbc.co.uk/comedy/lookaroundyou/periodic.shtml is the official Periodic Table for the game.

Created at 00:59 on 27 September 2004 following proposal from Wild Card.

Rule 11, The Rule of Assumed Consent

A player shall be considered to have given their consent to a proposal if the following are true:

The proposal was suggested more then 72 hours ago, and they haven't explicitly expressed a lack of consent to that proposal.

Created at 11:53 on 27 September 2004 following proposal from John-Joseph Wilks.
Amended at 15:18 on 30 September 2004 by Emperor Explicivist.

Rule 12, The Law of Lexicography

There shall be a dictionary, called the Definitions Dictionary. The definitions given in the definitions dictionary superceed the usual english meaning of terms for the purposes of the game; but are overriden by explicit rules wording.

Created at 12:21 on 27 September 2004 following proposal from Wild Card.

Rule 13, The Party Knows Best

The game shall contain a Ministry which is a mapping of role names to extranomic entities. If a role has a duty defined by the rules, and that role is currently occupied by an extranomic entity, then that entity is encouraged to perform the tasks specified by that duty.

Created at 21:34 on 27 September 2004 following proposal from Adam Biltcliffe.

Rule 14, Minister of Truth

The duty of the Minister of Truth shall be to make available to all players a reasonably current summary of the current proposals upon which consensus has not been reached, and the standings of all members of the List of Voters with respect to those proposals.

Created at 21:34 on 27 September 2004 following proposal from Adam Biltcliffe.

Rule 15, Minister of Freedom

The duty of the Minister of Freedom shall be to make available to all players a reasonably current summary of the current state of the rules of the game.

Created at 21:34 on 27 September 2004 following proposal from Adam Biltcliffe.

Rule 16, Mike Is Not A Window Cleaner

The Minister of Truth shall be Mike Cripps.

Created at 21:34 on 27 September 2004 following proposal from Adam Biltcliffe.

Rule 17, Adam Lives Underground Anyway

The Minister of Freedom shall be Adam Biltcliffe.

Created at 21:34 on 27 September 2004 following proposal from Adam Biltcliffe.

Rule 18, Imperious Emperor

Adam Biltcliffe may make any change to the gamestate he desires by making a public declaration that he is doing so. This rule takes precedence over Rule 2, Mutability of the Rules.

Created at 11:02 on 29 September 2004 following proposal from Adam Biltcliffe.

Rule 19, Screw you, Anti Capitalists

Each member of the list of voters will have an associated account with The "Bank of Anarchic Neurotic Kleptomaniacs" (The BANK). This account consists of a non-negative integer of Currency. All accounts begin with balance zero. Balances will be looked after by the Chief Cashier, who should publish a breakdown of balances and transaction history for each day. The post of Chief Cashier will be a Ministry post, should this phrase have any meaning in the game.

Created at 00:13 on 1 October 2004 following proposal from Stuart Moore.

Rule 20, A job? What's that then?

Each member of the list of voters will have their BANK accounts increased by one currency unit at midnight each night.

Created at 00:13 on 1 October 2004 following proposal from Stuart Moore.

Rule 21, Who's the banker in the black?

The Chief Cashier will be Stuart Moore.

Created at 00:13 on 1 October 2004 following proposal from Stuart Moore.

Rule 22, Insufficient Notices

Any voting entity who creates a document purporting to be a Notice of Consensus which is not in fact valid shall be guilty of the crime of Taking Insufficient Notice.

Created at 00:55 on 1 October 2004 following proposal from Emperor Explicivist.

Rule 23, Clerk of the Vatican

The Ministry shall contain a post called the Clerk of the Vatican. The duties of the Clerk of the Vatican shall include maintaining and making publically available a list of entities who are willing to judge disputes over the interpretation of the rules or gamestate.

Created at 00:55 on 1 October 2004 following proposal from Emperor Explicivist.

Rule 24, Judgement Procedure

If a member of the List of Voters wishes to assert the validity of a claim which refers solely to the rules or gamestate, that entity make invoke the Judgement Procedure by publically claiming to be invoking the Judgement of the Pope and supplying the statement whose validity is under question. The invoking entity may also present an argument suporting the statement.

Created at 00:55 on 1 October 2004 following proposal from Emperor Explicivist.

Rule 25, White Smoke

When an entity invokes the Judgement of the Pope, it shall be the duty of the Clerk of the Vatican to select an entity to act as Pope in the resolution of that claim. This selection shall be performed by uniform random selection from the set of all entities which:

If this set is empty, it shall be the duty of the Clerk of the Vatican to cause it to cease being so.

Created at 00:55 on 1 October 2004 following proposal from Emperor Explicivist.

Rule 26, Papal Edicts

When the Judgement of the Pope has been invoked and the Clerk of the Vatican has selected an entity to act as Pope, the Pope may pass judgement on the claim.

Legal judgements shall be:

When the Pope rules a claim TRUE or FALSE, that ruling shall be used to determine future interpretations of the rules and gamestate.

Created at 00:55 on 1 October 2004 following proposal from Emperor Explicivist.

Rule 27, Thats the Name of the Game

The game shall have a name and it shall be "Astronomic"

Created at 01:31 on 6 October 2004 following proposal from Carrie Oliver.

Rule 28, Dictionary Additions 1.

Add the following definitions to the Dictionary, then remove this rule from the ruleset:

C.   =  unit of Currency
triangle  =  unit of distance on the Board
The Grid = The Board
MiniTrue = the Ministry post 'Minister of Truth'
MiniFree = the Ministry post 'Minister of Freedom'

Created at 18:44 on 6 October 2004 following proposal from Moderately High Evil Thingumabob.

Rule 29, Sociability

Any two players whose locations on the Bored of Being Board are the same are Friendly.

Any player whose location is at least 4 triangles from all other players (under a Euclidean metric) is a Loner.

Created at 18:44 on 6 October 2004 following proposal from Moderately High Evil Thingumabob.

Rule 30, ...I wandered expensively as a bird...

2. Any player may spend a unit of Currency from their BANK account at any time to move their location one orthogonal unit on the Board, informing the other players of this fact and their new location.

Created at 18:44 on 6 October 2004 following proposal from Moderately High Evil Thingumabob.

Rule 31, I'm gonna be a History Maker in this land

The Duty of the Minister of Perspicuity shall be to keep a record of important game events; viz to be a game historian.

Created at 17:06 on 7 October 2004 following proposal from Wild Card.

Rule 32, I'm gonna be a Speaker of Truth to all Mankind

Initially the Minister of Perspicuity shall be Wild Card.

Created at 17:06 on 7 October 2004 following proposal from Wild Card.

Rule 33, The Navigator II

If at any point a rule exists whose name ends with 'The Navigator', the following two changes shall be made to the rules, overriding Rule 2, Mutability of the Rules:

Created at 12:21 on 22 December 2004 following proposal from Emperor Explicivist.

Rule 34, Casting Adrift

If a player has not selected an initial location on the Board within three days of the point at which that player could first have done so, any other player may declare that player to be 'cast adrift' at any non-island location on the board, which becomes the adrift player's new location.

Rather than the starting situation specified in 'This is the world as we know it, and I feel fine' and 'There be pirates in this game, Yarrrrr!', the adrift player's location shall *not* be an island, and their ship shall be a 'small plank of wood'.

Created at 12:21 on 22 December 2004 following proposal from Emperor Explicivist.

Rule 35, Sanity Check

If the perception of the state of the game which is commonly held by all players is called into question by something which happened at least two weeks previously, the previous perception shall be held to be correct, even if it later shown to have been invalid.

Created at 12:21 on 22 December 2004 following proposal from Emperor Explicivist.

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