CTF Logo Capture the Flag Society - Week 1 News


Saturday, 8 September


[11:00 AM] A Team Game Across a Valley

For the first game of the weekend, we split into two teams:

Team Taliban:
Zephyr, David, Chronos, The Viscount, The Duke, Mike and Simeon
Team Bavarian Fire Drill:
Dan, Grand Theft Walrus, Alchemist, Cesy, lmm, Philip and Steven

Each team elected a General (the first generals were The Viscount for Team Taliban, and Philip for Team Bavarian Fire Drill), who was only allowed to carry light weaponry.

The rules were such that a round ends when one of the Generals die, and other people respawn after 5 mins, or when the round ends. Each team had a base, one on either side of the valley, and the Generals were not allowed to leave their side of the valley for any reason.

Philip Bielby reports:

The first game started with the main forces clashing at a 'saddle point' at the edge of the valley, with a few tentative pushes through the valley itself, which were repelled quite easily. Unfortunately, as Team Bavarian Fire Drill got the advantage, we pushed everyone into the attack, except for myself, which meant that Chronos had a chance to get around the main force, and attack me while they were distracted, eventually killing me.

The second game almost had a similar outcome to the first, with Chronos and The Duke eventually facing just me, with the main force attacking the enemy base. However, this time I managed to evade them for quite some time (about 10 mins or so), which was enough for the main force to get The Viscount, and thus to win the round.

The third game was a bit like the first, in that Team Bavarian Fire Drill was winning the brute force approach, and I went down into the valley to try and help the advance, without crossing into enemy territory. However, Mike managed to get behind me, and despite some assistance from Steven (involving me hiding behind him at the end), I was shot once more.

We then changed the generals, so that Cesy was the General for Team Bavarian Fire Drill, and Mike was the General for Team Taliban.

The fourth game was very short, lasting just a minute or two, as I managed to sneak into the enemy base, and get around the bodyguards to shoot Mike and win the round.

The final game was a more prolonged one. I managed yet again to get into the enemy base, and defeat some of the remaining bodyguards, but there was no sign of the General. The coward was hiding in some bracken somewhere, but I could not find him. The bodyguards resurrected, and shot me before I realised they were alive again. Eventually, the main force made their way into the enemy base, and found the General, who had seemingly had a change of heart, was no longer hiding, and was shot by lmm.

Thus the final scores were:

  • Team Bavarian Fire Drill: 3
  • Team Taliban: 2

Grand Theft Walrus reports:

Due to judicious application of Morse Theory to the Critical Points of the terrain, Grand Theft Walrus dedicated himself to dominating the top-central saddle. During the 1 1/4 rounds in which he had a fighter-valued CPS, he was able to break out over the saddle, killing a great many Taliban dudes in the process (firstly as solo Striker in an unflankable Centre formation, killing four guards while eluding Mike to run through the General, and secondly striking as Centre in tandem with lmm as Third Man flanking out of sight round the hill with a half-tank CPS 15000 for another win). Overall he notched up an 11/0 and he seems to recall that the team scoreboard was 4-2 rather than 3-2.


[14:00 PM] An Individual Game in a Forest

This game was the main game of the weekend, a simple deathmatch with 5 minute respawn times in a forest on Cannock Chase.

There were a few restrictions imposed on alliances, such that pairs were the largest allowed, and certain alliances among the more experienced players were not allowed.

Group photo of those attending the event

The event finished with the following results (where the killer is along the top, and the 'killee' is down the side):


Zephyr Dan David Grand Theft Walrus Alchemist Chronos Cesy The Viscount The Duke lmm Mike Philip Simeon Steven Deaths:
Zephyr x



1 1





2 4
Dan 2 x 1
1
1



2

7
David

x
1
1


1 2 2
7
Grand Theft Walrus 1

x 1 1



2 1

6
Alchemist 1 1
3 x

2
2 2 1 3
15
Chronos 1

3
x





1
5
Cesy
2 2
1 1 x


1 1 1 1 10
The Viscount

1 1 1

x
1
1

5
The Duke



1


x


1
2
lmm


2 1


1 x

1
5
Mike 3

2 2
1


x 2
1 11
Philip 1

1 1
1


1 x 1
6
Simeon
1 1
1 1

1

1 x 2 8
Steven 1




1
1

2
x 5
Kills: 10 4 5 12 11 4 6 2 3 3 7 13 10 6

A graphical representation of this is also available.

To ensure that there would be no arguing, the players were invited to submit a scoring algorithm each to be used with this game. The results of these would then be taken into account using the Condorcet Method.

Seven of the players submitted an algorithm for use:

lmm

"First, I calculate a 'kill value' for each pair of people; your first kill of a person is worth 1, then each subsequent kill is worth 0.6 * the value of the previous kill, so e.g. if you kill someone 3 times this is worth 1 + 0.6 + 0.6 * 0.6 = 1.96. This is done to prevent 'farming'.

Then, we apply the Google pagerank algorithm: we draw a Markov chain whose nodes are all the players, where the arrows go from those who died to the people who killed them, in proportion to these values. So e.g. if Philip killed Simeon twice, Alchemist killed him once and no-one else killed him, arrows would go from Simeon to Philip with probability 1.6/2.6 and to Alchemist with probability 1/2.6. If someone was never killed, arrows go from them to everyone else with equal probability. Next we take the transition matrix A for this chain, and use it to generate a new matrix B=0.9A + 0.1 * 1 / n, where 1 is the matrix all of whose entries are 1 and n is the number of players. We solve the Markov chain with transition matrix B to get a stationary state vector x, which I call the 'kill scores'.

The kill scores measure the value of your kills, but take no account of your deaths, so to penalise deaths each person's score is then multiplied by 0.95^d, where d is the number of times they died, to give the final scores."

Zephyr
This is Zephyr's Algorithm
Grand Theft Walrus
This is Grand Theft Walrus' Algorithm taken to 1 d.p.
Alchemist
This is Alchemist's Algorithm, where Number of times a has killed b is the number of times a has killed b
Philip
This is simply Kills - Deaths
Simeon
This is simply the number of kills, with draws won by the person with the fewest deaths
Mike
"Take each player, divide an arbitrary number (e.g. 100, the same for everyone) by the number of deaths plus one, and then allocate those points equally between the people who killed them, plus one portion to them (i.e. if I kill Alchemist twice, and Philip kills him once, I get 50 points from Alchemist, and Philip and Alchemist get 25 points each)"

The results of these various algorithms were as follows:

lmm:
Rank:Name:Score:
1Zephyr0.08721266431324681
2Philip0.08267002497601961
3Grand Theft Walrus0.07188646927912169
4Steven0.06580834751130803
5Simeon0.06379935284143257
6Alchemist0.06143346501815268
7Chronos0.05580312467810443
8Cesy0.05387573408439894
9Mike0.04917295653809635
10The Duke0.035622031288493367
11David0.03019332161710857
12Dan0.029492097974108688
13lmm0.019654521598892482
14The Viscount0.016318099494654164
Zephyr:
Rank:Name:Score:
1Philip2.42
2Grand Theft Walrus2.17
3Zephyr2.15
4Simeon1.41
5Steven1.23
6The Duke1.19
7Chronos0.98
8David0.89
9lmm0.87
10Dan0.79
11The Viscount0.77
12Alchemist0.75
13Mike0.735
14Cesy0.732
Grand Theft Walrus:
Rank:Name:Score:
1Zephyr3.6
2Philip3.4
3Grand Theft Walrus3.2
4Simeon2
5Steven1.6
6The Duke1.4
7Alchemist1.2
=8Mike1
=8David1
=8Cesy1
=8Chronos1
12Dan0.8
13lmm0.6
14The Viscount0.4
Alchemist:
Rank:Name:Score:
1Zephyr446.25
2Philip350
3Grand Theft Walrus198.75
4Steven115
5Chronos90
6Simeon68.75
7The Duke30
8Alchemist-47.5
9Mike-132.5
10lmm-177.5
11Dan-210
12David-235
13Cesy-280
14The Viscount-287.5
Philip:
Rank:Name:Score:
1Philip7
=2Zephyr6
=2Grand Theft Walrus6
4Simeon2
=5Steven1
=5The Duke1
7Chronos-1
=8David-2
=8lmm-2
=10The Viscount-3
=10Dan-3
=12Mike-4
=12Alchemist-4
=12Cesy-4
Simeon:
Rank:Name:Kills:Deaths:
1Philip136
2Grand Theft Walrus126
3Alchemist1115
4Zephyr104
5Simeon108
6Mike711
7Steven65
8Cesy610
9David57
10Chronos45
11Dan47
12The Duke32
13lmm35
14The Viscount25
Mike:
Rank:Name:Score:
1Philip1.72
2Grand Theft Walrus1.64
3Alchemist1.63
4Simeon1.45
5Zephyr1.38
6Steven0.96
7Cesy0.93
8Mike0.85
9The Duke0.78
10Chronos0.712
11David0.710
12Dan0.48
13lmm0.46
14The Viscount0.29

Therefore, the overall result of this game (using the Condorcet Method) is as follows:

  1. Philip
  2. Grand Theft Walrus
  3. Zephyr
  4. Simeon
  5. Steven
  6. Alchemist
  7. Chronos
  8. The Duke
  9. Mike
  10. David
  11. Cesy
  12. Dan
  13. lmm
  14. The Viscount

Sunday, 9 September


[12:00 PM] Mini-games in a Quarry

We played several rounds of Capture the Flag across a quarry. We found that the wind was quite strong, and therefore the side of the base that was easily approachable was in fact the easiest to defend, since the wind was in the favour of the defenders.

We then had a short deathmatch to finish off the weekend.

Grand Theft Walrus reports:

Wind conferred up to a 7 pace change in relative range, with the 105 and the max-d 5000 less wind-affected than the CPS. This meant that attacks from certain directions were unholdable, eventually resulting in Simeon shooting me in the back in round 1. In a later round, the situation was reversed and we quickly took out the 15000 and 2 support weapons despite their height advantage. I also died to The Duke because the inside of the quarry was almost as badly wind-affected as the outside, contrary to my expectations. That was a pity because I'd almost managed to Push him into the pond when he got me. The Duke killed quite a lot of my team in that round, giving him the best opening figures, though he was subsequently "singled out for punishment", ending on 10/4. In yet another round we sent 3 people to fight for the wind and they sent 2. We left one man to block the low road that Simeon was on and then Alchemist veered off the high road to attack him from behind as he was being held. Meanwhile I held The Duke until Alchemist scaled back onto the high road behind him, which unbalanced The Duke enough for me to get him. Then Alchemist and I got into their base, where The Viscount and Mike tried to counter with a 2K and a 2.5K, but we quickly killed them too. lmm and I got through into their base in the subsequent round, and then gratuitously shot Steven down a parapet rather than winning by the 2-flag criterion, putting me on an admittedly cowardly 11/2 at the close.


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