Cloak & Dagger Mafia V - Rules


Introduction

Mafia is a game of mock combat run by the Cambridge University Assassins' Guild. Players may sign up by emailing the Umpire with the information below. They then take on personalities as Villagers in the village of Cantabria. At the start of the game, a small proportion (about 1/5th) of the villagers are chosen randomly and told collectively that they are members of a group possessed by a strange parasite infection which controls their minds and orders them to slay their neighbours, the innocent Villagers. The Villagers' aim is to eliminate the Possessed within the alotted time, whereas the aim of the Possessed is to kill the ordinary Villagers.

The possessed can tell who is infected, due to the pheremones given off by their brethren (and an email informing them at the start of the game). There is no way for a possessed person to spread the infection to another, since there are not enough parasites to go around. Of course, since the Villagers do not know who are the Possessed and who are not, they must use their cunning and wit to keep themselves safe from this threat!

The game will run from 5 a.m. on Thursday 5th March until 5 a.m. on Thursday 12th March, or until all of one side's players are dead (whichever is soonest).

Signing-Up

Everyone who wishes to play should provide the Umpire with:

Anyone found to have supplied false or misleading details to the Umpire will be disqualified. If you miss your appointment on a given day, tell the Umpire about it as soon after as possible.

Players must inform the Umpire of all kill attempts they make, and also of anything they think is an attempt on their own life; they should also inform the umpire of any attempts on others they happen to witness. Please include the precise weapon used for any kills; the umpire will decide how accurate a description is given on the website. If you as the killer or someone who witnessed and survived a kill wish to leave a note at the scene please include this in your report.

Conduct

Weapons

The usual Guild Weapons Rules apply, except with only direct attacks allowed (no Contact Poison or Poisoned Letters, etc.).

Out-of-bounds areas:

There are some places and circumstances which, for reasons of sanity and safety, are considered out-of-bounds (OOB). No-one may kill anyone or be killed when they are out-of-bounds, which include the following:

Computer rooms are now out-of-bounds.

A computer room is, in general, defined as a place where the public (or any clearly-defined group, e.g. members of a college) are permitted to use computers.

A Player's room is usually only out-of-bounds for supervisions, society meetings and sports activities, as described above. If you believe your room should be made out-of-bounds for any other purpose, or are unsure as to its status, you should ask the Umpire.

Players should not abuse no-kill zones. You should not run into an out-of-bounds area primarly to escape an attacking assassin unless it was your intention to go there prior to encountering the other assassin.

If you are not sure whether a given time or place is out of bounds or not, please contact the Umpire. Similarly, if there is something not mentioned on this list you think should be out-of-bounds, ask the Umpire to consider it.

Information

Once dead, please have the courtesy to stay dead. You must not pass on, nor by any deliberate omission make known, any information relating to this Game not publicly available on the website, regardless of whether you learned it whilst alive or dead and regardless of whether you consider it to be true or not; in particular you must not reveal the identity of your killer. The only exception to this is the dead-players-only IRC channel #corpses.

The umpire, as always, is omnipotent, omniscient and omnipresent, and reserves the right to alter the rules where he feels this is necessary.


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