The Assassins' Guild: Recent Changes
The following are different from recent games:
- This is a Mayweek, so the rules are significantly different from maingames. If you haven't played a Mayweek before, you should read the full rules.
- If you die, you will resurrect four hours later
- Rampant treachery is encouraged, provided it occurs more than six hours before the end of the game.
- You are advised to make a careful note of the time of any event in which someone is killed.
- The Water With Care rules have been changed; essentially all weapons smaller than CPS-class are now Water With Care. This includes the Max-D5 and D6, and the XP105 and 310. Players are reminded to be careful with all water weapons in any case. If you have delicate electronic equipment in your room, eg, a laptop, you are advised to make your room no water. Desktop computers can, from experience, survive anything up to a direct hit from a CPS2K. If you are in doubt about the water status of a weapon, consult the Umpire.
- Shoulders and hips count as part of the torso for the purposes of limb hits. That is, a hit on your shoulder or hip will kill you.
- Bicycles are full water; however, water bombs and throwables should not be used from or on a bike.
- Shields have been removed
- Bouncy grenades have been removed
- LARP swords have been removed
- You should not follow corpses around until they return to life in order to shoot them immediately ("spawn camping"). Nor should you, as a corpse, use your corpse status to follow around a live player so that upon your resurrection you can attack them unexpectedly ("camp spawning")
- If you kill a sleeping player, you should leave a note attached to their person. You should usually leave your victim's corpse in unknowing slumber until they awake of their own accord, unless you have a good reason to wake them up. You should not shoot them again until five minutes after they are aware of your previous action.
- Players are reminded that garden parties are No Water, that players leaving societies with societal equipment are only out of bounds if previously agreed with the Umpire
- Players are reminded that accomplices should not bear weapons, and should not be encouraged to do anything the player could not do themselves
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