Cloak & Dagger Assassins' Guild Rulings And Clarifications - Michaelmas 2011

The following is a list of auxiliary rulings and clarifications made for the purposes of the Michaelmas 2011 Assassins' Guild game. All rulings on this page should be taken to be authoritative, and to overrule the Rules page in such situations as they are contradictory:

If the Umpire receives notification of a kill from the victim, but has no knowledge of who the assassin was, he will discount the kill after 24 hours. Note that this only happens if:
A) The victim does not know the identity of their assassin,
B) The assassin does not report the kill.
It is the duty of the player to report their own kills.

Players involved society meetings are out-of-bounds from the moment they step inside the rooms/halls where the event is being hosted and until 2 minutes, rather than 5, after the meeting has concluded or they have left (even if they intend to return). The Kambar is now Out-of-Bounds during the Rocksoc 'Wake up Screaming' and similar events hosted by music societies.

Any particularly outstanding or amusing kills may merit an additional pseudonym. Players may get a free pseudonym for any kills made with "epic music".

Weapons licensed in this game:

The shield of the Shield blaster has been allowed to be used for blocking so long as it attached to its default gun.

The range of Bang-kills has been increased from Lent 2011. You must now be within 1 metre of your target to kill them with a Bang-kill.

Players may now dress up to be a killer attack animal in a similar way to the Death's Robe weapon.

One player has, through judicious use of a webcam, a laptop and a large nerf-gun, created a motion sensing nerf turret that is now guarding their room. It should be noted that the turret will remain in the player's room, and any kills will only be valid if the player is him/herself present and witnesses the kill. Nonetheless, so you may now wish to be even more cautious upon entering rooms...

If other players wish to license something similar, they must directly contact the Umpire.

Weapons banned in this game:
The Wipeout gun is a nerf-esque weapon that is far more powerful than ordinary nerf guns. Ordinary nerf darts will be torn apart if fired by this, and the supplied darts have a solid rather than compression end, filled with chalk. At short range, they hit hard enough to bruise within minutes, and as such have been deemed hazardous.

As a temporary measure, all and any weapons purchased from the Discovery Store are banned. This is because a variety of weapons available at the store have all been deemed unsuitable for the game, and until we can give a clearer picture of what is suitable at the store, we're erring on the side of caution.
This includes the Wipeout gun mentioned above.

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