Cloak & Dagger The Assassins' Guild: Mayweek 2009 Rules

1.0 Introduction:

Assassins is a game of mock assassination for a large number of Players. In the Mayweek game, each Player has to try to kill as many of the others as possible as often as possible while avoiding the attempts of others to do the same. At the end of Mayweek, whoever has the highest score is proclaimed the winner.

Note that the Mayweek game is substantially different from the Assassins games which run in the Michaelmas and Lent terms. Players are encouraged to familiarise themselves with these rules, especially the conduct and area of play sections, as the Umpire will take a dim view of those who break them.

If you have any questions about these rules once you have read them thoroughly, the Umpire will be happy to provide clarification.

The full scoring algorithm will be made public after the game. It gives you points for killing people and takes points away if you die. It is in your interests to go after people with the same or higher score than yourself due to the rewards in doing so/punishment in dying to a weaker player. Killing the same person repeatedly (farming) gets you less points. Kills always get you points.

1.1 Signing up for the game:

The game is open to people who will be for most of the game within a five-mile radius of Great St Mary's Church, although others may be considered at the umpire's discretion.

Everyone who wishes to play should provide the Umpire with:

If your address is non-attackable, for instance a hotel or bed and breakfast, or you only wish to play on certain days, then include this information and you will be termed an "eventing player". OoB regions will be included in a player's address fields. As such, eventing players are unable to win the mayweek game

Anyone found to have supplied false or misleading details to the Umpire will be disqualified, but I'm sure it's not necessary to say that.

By signing up to play you are agreeing to report any assassins-related events which you are involved in for the period in which you remain alive. You are also giving permission for other Players to try to 'kill' you by the legal methods described in these rules, and to enter your room without warning should you leave the door unlocked or the window open. You also consent for your name to appear on the Guild website now and in the future in connection with the events of the game.

1.2 Conduct:

It is important that Players familiarise themselves thoroughly with this section. Deliberate breaches of rules of conduct may lead to disqualification, or lead to trouble with the authorities. If someone breaches a rule, the result is at the Umpire's discretion.

Above all, the game is supposed to be fun and enjoyable. Do not try to find loopholes, abuse rules or commit any action that you believe gives you an unfair advantage. Anyone who is believed to not be playing in the spirit of the game can and will be removed

2.0 How to play:

The game, in brief:

2.1 Killing people:

The weapons rules describe the various weaponry you may use to eliminate other assassins. Note that due to new legislation introduced in the UK in 2004, you are not allowed to use any toy gun that looks like a real gun, as this is illegal.

You may legally try to kill:

Note that it is, of course, possible to attack people who do not fall into any of the categories above. Should you do so, you will be placed on the wanted list and penalised an increasing number of points for each that you kill. Killing enough innocent victims may cause you to be removed from the game.

2.2 Accomplices and non-Players

Players may, if they wish, make use of non-Player accomplices on their attempts. Any person with at least a basic knowledge of the Assassins Game acting to the advantage of a Player on their instruction, with their consent or by prior understanding is considered an accomplice. A Player should not induce one of the Authority figures described in the Conduct rules to be an Accomplice.

Non-Player accomplices cannot attack or kill anyone (but they can still be attacked). You are responsible for the safety of your accomplices, and should they be killed you will be held responsible, which means that you may be penalised. You should not allow your accomplices to be seen bearing weapons at any time; particularly, you should not use armed accomplices as decoys, and should you do so the kill may be disallowed. If killed, accomplices resurrect after four hours, as Players do. You should not encourage accomplices to do things you yourself could not do; in particular they should not use force. Accomplices should not directly attempt to stop Players, and should specifically not hold doors shut or block their way.

Attacking people not involved in the assassins game is strongly discouraged, and you will be punished for doing so. Players who do this persistently may be removed from the game.

If you are involved in a battle in a public place with non-Players present, please respect their wishes and allow them to pass in safety. Non-Players are not to be used as cover. It is common practice to pause fights if large groups of people are in the way.

2.3 Ceasefires

The codeword "ceasefire!" may be used by any Player or accomplice in the event of an emergency such as injury or porterial intervention. Should this occur, Players should cease all assassins-related activity, put their weapons away and, if appropriate, leave the area. Players cannot be killed during a ceasefire; anyone attempting to violate one may be penalised or disqualified. A ceasefire should only be called in emergencies; particularly, you should not attempt to call one in order to advantage yourself in a battle, and you will be penalised if you do.

2.4 Suicide

Suicide is not allowed in this game. If you wish to be removed from the game, please inform the Umpire who will make the necessary arrangements.

2.5 MayWeek wanted list

Any players who commit "minor" offences (such as shooting innocents) will be placed on the wanted list for a set period of time, as well as losing points for doing so. While on the wanted list any players that kill them will acquire roughly double the usual number of points.

2.6 Eventing players

Some players may be listed as "eventing". Such players will have an out of bounds region around their address or will only be playing on certain days. As it is possible to gain an advantage from such a set-up, an eventer in unable to win the Mayweek game. If such a player attacks you, or you come accross them on a day on which they are "eventing", then they are a legal target

3.0 The Area of Play:

There are some places and circumstances which, for reasons of safety and sanity, are considered out of bounds. No-one may kill anyone or be killed when they are out of bounds; any kills made in an out of bounds area will be annulled, and in severe cases the offender may be castigated by the Umpire.

3.1 Out of bounds areas

The following areas are out of bounds at all times:

Players on bicycles are in bounds, but should only be attacked if there is no likelihood of causing accident or injury. In particular, throwables and water bombs should not be used on cyclists, nor by them. Players should also avoid firefights across busy streams of traffic, as this is rather dangerous. Players are advised that carrying a CPS on a bicycle should only be attempted if you can ride a bicycle reasonably well, and that trying to carry more than one CPS on a bicycle is crazy.

Players should not abuse no-kill zones. You should not run into an out of bounds area primarly to escape an attacking assassin unless it was your intention to go there prior to encountering the other assassin.

If you are not sure whether a given time or place is out of bounds or not, please contact the Umpire. Similarly, if there is something not mentioned on this list you think should be out of bounds, ask the Umpire to consider it.

3.2 Water status

In bounds areas may have restrictions placed on what sort of weaponry may be used in them, and are divided into three categories:

Note that water weapons inappropriate for the water status of the area may not be fired into or out of such an area. For instance, you may not stand in a no water area and use a water gun to shoot a Player standing outside.

The following areas are always No Water:

The following areas are Water With Care:

The following areas are Full Water:

The Umpire will take a dim view of people who wear formal attire for the entire game in order to escape assassination - the same goes for musical instruments or electronic equipment, as with any other situation which may make you temporarily out of bounds.

If you are not sure whether a given time or place is out of bounds or not, or what its water status is, please contact the Umpire.

Similarly, if there is something not mentioned on this list you think should be out of bounds, or should have its water status lowered, ask the Umpire to consider it.

4.0 Reporting:

Whenever you are involved in any assassins-related incident, such as successfully or unsuccessfully trying to kill another Player or innocent, being attacked or killed or witnessing a killing, you should submit a report as soon as possible. The Assassins' Guild website will have an interface which Players may use to submit such reports. If anything odd happens and you are unsure of how to report it, email the Umpire.

Reports submitted by Players will be added to a list of events on the game news page. Reports are encouraged to be dramatic and creative and may also be intentionally misleading, although outright lying is frowned upon.

Players are advised to decide upon the time of the event precisely before reporting

If you cannot be sure what happened in an attack, you may agree upon a "discussion phase" with the other assassins involved in order to clarify who was hit, who is dead, etc. Players involved in the original incident (this includes, for example, nearby allies of one of the combatants) cannot kill one another while in the "discussion phase", although any entirely different assassins who might happen to be passing may attack you with impunity. Players whose vital status is in dispute are not allowed to fight back during a "discussion phase". Players are advised to conduct discussion phases in a safe area.

Since the game news is updated automatically by computer, it is important that you resolve exactly what happened in a particular incident with all those involved before you leave. If a consensus cannot be reached, you are advised to contact the Umpire. If he is not immediately available, you may arrange a duel or other equitable means of deciding. Players duelling to resolve a dispute in this way cannot be killed by other Players for the duration of the duel (although arranging 'duels' which last for hours in order to become invincible will not work). Duels should be held with weaponry that is as fair as possible.

The automated reporting system adds reports to the website as soon as they are submitted. However, if anything is wrong with the reports on the website, let the Umpire know and he will fix it.

4.1 Pseudonyms

There is no secrecy in the Mayweek game; the list of all assassins is available on the website at all times along with all their pseudonyms and other statistics. However, whenever you submit a report, you may do so under a pseudonym for general amusement value. There is no limit to the number of pseudonyms a given Player may use, and you may select a new one at any time.

5.0 Dead Players

After being killed, you are deemed to be "dead" for the next four hours. While you are dead you should refrain from interfering with the game, meaning that you should not point out the presence of other assassins or pass on information to live Players. You should not encourage your accomplices to do things that you cannot.

6.0 The Umpire:

This game's Umpire is Christopher Powell of Robinson College, and may be contacted by emailing

The primary method of contacting the Umpire is through email, though Players are welcome to visit. The Umpire lives in L5, Robinson College main building. No-one may be killed in the Umpire's room or staircase, although Players are discouraged from running to the Umpire in order to escape an attacker. Should you burst into the Umpire's room gibbering about attacking assassins, he will most likely jump and throw a companion cube at you. He will then offer you tea and biscuits. Players who are not gibbering may also be offered tea.

Any queries about the game can be emailed to the Umpire, or you can visit. Try to resolve any queries before they become a matter of life or death (yours or anyone else's).

Attempting to take items from the Umpire's pigeonhole or break into his computer account is strictly forbidden. Impersonating the Umpire is also forbidden; see Rules of engagement.

Player-Umpire communications may be made public at the end of the game for everyone's enlightenment and amusement. If you do not wish a certain communication to be made public, please tell the Umpire.

The Umpire is immortal. Players attempting to test this proposition will be punished appropriately.

The Umpire's decision is final. Really final. Like, absolutely so.

7.0 Administrivia:

It is the responsibility of Players to read their e-mail and read the news to see whether there is anything important of which they should be aware. Anything published on the website or emailed to Players is assumed to be known from then on, and claiming that you did not read it will not be a valid defence.

7.1 Web pages:

The game website is at; you are probably reading these rules there now. During the game, the news will be published on the website along with any updates to the rules, news of upcoming special events or social events, etc.

7.2 IRC Channel:

There is an IRC channel #assassins on the SRCF server (, port 6667). All assassins, potential assassins or ex-assassins are welcome to join and discuss the game or anything else. See Adam Biltcliffe's updated Assassins FAQ for more details on both the newsgroup and IRC.



The history of this set of rules is thought to be:

[Back to assassins index]
[Weapons Rules for this term]

Home / Email
Valid XHTML 1.1