The Assassins' Guild: Mayweek 2009 Rules
1.0 Introduction:
Assassins is a game of mock assassination for a large number of
Players. In the Mayweek game, each Player has to try to kill as many of
the others as possible as often as possible while avoiding the attempts
of others to do the same. At the end of Mayweek, whoever has the
highest score is proclaimed the winner.
Note that the Mayweek game is substantially different from the Assassins games
which run in the Michaelmas and Lent terms. Players are encouraged to
familiarise themselves with these rules, especially the conduct and “area
of play” sections, as the Umpire will take a dim view of those who break
them.
If you have any questions about these rules once you have read them
thoroughly, the Umpire will be happy to provide clarification.
The scoring algorithm will be made public after the game. It gives you points for killing people and takes points away if you die. Killing people who have more points gets you more points. Killing the same person repeatedly (farming) gets you less points. Kills always get you points.
1.1 Signing up for the game:
The game is open to people who will be for most of the game within
a five-mile radius of Great St Mary's Church, although others may be considered at the umpire's discretion.
Everyone who wishes to play should provide the Umpire with:
- Full name, indicating the name you are usually known by
- College or department (if you are a member of the University)
- E-mail address (full if not @cam.ac.uk, although your @cam.ac.uk
address is preferred)
- Your official address (i.e. room number) and if different the
address at which you will be living (i.e. sleeping and spending a
reasonable number of hours at) during the course of the game. This
address will be made public on the assassins website to enable other
Players to find you. If you believe there is a real-life psychopath
attempting to kill you, explain to the Umpire and you will be
excused. However, it should be noted that if this is the case and you
still wish to play Assassins you may be in need of psychiatric or
police help.
- If
you live relatively far from the city centre, brief details of a few
city centre visits that you will make during the game. The Umpire shall
use his discretion in deciding which details to make public. The aim is
to involve outliers more in the game, since trekking out to Girton to
kill another Player is usually only done by a few of the keenest
assassins.
- The extent to which water-based weaponry is allowed in your room (see section 3.2).
The options are no water (no water pistols or other water-based
weapon may be used in your room), with care (small water-based
weapons may be used if the user is careful) and full water
(anything goes). You may also let the umpire know of anything specific
in your room which could be damaged by water; this information will
be given to your assassins.
- An initial pseudonym. The Mayweek game has no secrecy, but many
assassins enjoy the use of silly names anyway. You may change your
pseudonym or create new ones as frequently as you like during the
game.
- Anything else which your assassins should be informed of, such as
an allergy to a substance which might be used as a poison, or that you
live in a shared set and assassins should be wary of killing your
roommate.
Anyone found to have supplied false or misleading details to the Umpire
will be disqualified, but I'm sure it's not necessary to say that.
By signing up to play you are agreeing to report any
assassins-related events which you are involved in for the period in
which you remain alive. You are also giving permission for other
Players to try to 'kill' you by the legal methods described in these
rules, and to enter your room without warning should you leave the door
unlocked or the window open. You also consent for your name to appear
on the Guild website now and in the future in connection with the
events of the game.
1.2 Conduct:
It is important that Players familiarise themselves thoroughly with
this section. Deliberate breaches of rules of conduct may lead to
disqualification, or lead to trouble with the authorities. If someone
breaches a rule, the result is at the Umpire's discretion.
- Exercise common sense at all times. Players are entirely responsible for their behaviour. Avoid inconveniencing other people, especially porters and the general public.
- This game depends on Players being honest for it to work. Please
submit
a report if you have been killed. Similarly, please be honest about who
you were with, and what help they gave you (if any). Honour among
murderers and all
that ... If you are in the direct vicinity of a kill, or took any part in it, please also report it.
- You must expect other Players to have nefarious intentions at any time
during the game. Do not involve (or cause to become involved) college
authorities or other non-Players to eject or intimidate those attempting
to kill you or others. If you feel Players are behaving unreasonably,
contact the Umpire.
- This is not a game about physical strength or violence. There is no
excuse whatsoever for pushing people around or forcing them out of your
way, nor physically restraining them. Do not abuse rules designed for your own safety; the Umpire will take a very dim view of Players trying to generate an advantage from this rule either alone or by procuring accomplices to do so (e.g. by tying doors shut with string, or having an accomplice hold a door shut). You should not attempt to intimidate
other Players with threats of actual violence, even if you have no
intention of carrying them through.
- Allowing another Player to kill you for points is not allowed. The
Umpire may nullify any kills where he thinks this has occurred, and
serious offenders will be docked points. Backstabbing long-term allies
should preferably not be done in the final day or so, and the Umpire may nullify such kills. Of course, if you have a good
reason...
- Arranging to meet up to fight is allowed (this is not an official duel in the way that other people may kill you while you are fighting) however the Umpire reserves the right to disallow such if he believes the engagement is not an equitable one, especially late in the game.
- You are not allowed to impersonate authority figures such as bedders,
porters or the police. This is so that Players can take part in the
game without aggravating their bedders by refusing to let them into their
room. You should also not take advantage of bedders unlocking the door to
your target's room to break in and kill them. Note that it is fine to
impersonate the JCR committee, RAG reps and other student positions.
- You are not allowed to impersonate the Umpire, for the same reason. If
someone knocks on your door claiming to be the Umpire (or, for that matter,
a bedder or porter), you may safely let them in. You are also not
allowed to impersonate the Umpire indirectly by, for example, forging
email messages.
- You may enter a Player's room through an unlocked door or an open window
only. If the door is locked you may not make any kind of attack
including firing shots through keyholes, letterboxes or
any other gap in, under or over the door.
- You are perfectly at liberty to deny that you are an assassin. However,
you are not allowed to claim that you are a dead assassin and
hence harmless. You may also not lie about the vital status of other
assassins who are immediately present.
- If
you kill a Player, you should take steps to make sure that they know
this. If they are sleeping, you should leave a note attached to their
person. You should usually leave your victim's corpse in unknowing
slumber until they awake of their own accord, unless you have a good
reason to wake them up. You should not shoot them again until five
minutes after they are aware of your previous action. You may of course
sabotage their weapons while they sleep.
- If you think you
have hit a Player, but are not sure, you can ask them to check their
clothes, the floor around them, etc. You should not attack them while
they are obligingly doing this, nor should your allies.
- Players should try to avoid interactions immediately after either of them has respawned as this can cause arguments over precise times of death. Players must say, when asked, how long they have until they come back to life.
- Players are advised to agree the time of an event precisely when it occurs
-
You may neither use nor manufacture a fire alarm, security alert or
medical emergency for game purposes. If anyone is in obvious distress
for a reason unrelated to the fact you are trying to kill them, or they
are obviously dealing with someone else in distress, do not take
advantage of this situation. This includes mandatory evacuation for
fire alarms. In all situations, Players should be allowed to return
directly to whichever situation they were in before the emergency arose
and will be out of bounds until such time.
- Players are reminded that this is, after all, a game, and the purpose of it is to have fun.
2.0 How to play:
The game, in brief:
- When the game starts, a page will appear on the Assassins' Guild website
with the list of people playing the game. If you see any of these people,
try to kill them.
- Whenever you make an attempt on another Player's life, whether or not
you succeed, submit a report using the interface on the website. If someone
tries to or succeeds in killing you, report that as well. The system will
award you points when you are reported to have killed someone and take them
away when you die.
- If
you die, you are out of the game for the next four hours, and may not
kill anyone, or pass information to live Players. Once the four hours
are up, you are resurrected and can continue playing as before.
- At the end of the week, whoever has the most points wins the game.
2.1 Killing people:
The weapons rules describe the various weaponry
you may use to eliminate other assassins. Note that due to new legislation introduced in the UK in 2004, you are not allowed to
use any toy gun that looks like a real gun, as this is illegal.
You may legally try to kill:
- Anyone listed on the website as playing.
- Anyone who is clearly holding a weapon. (You cannot
legally attack someone who was holding a weapon a few seconds ago but has
now hidden it again.)
- Anyone telling you to kill them.
Note that it is, of course, possible to attack people who do not
fall into
any of the categories above. Should you do so, you will lose an
increasing number of points. Killing enough innocent victims may cause
you to be removed from the game.
2.2 Accomplices and non-Players
Players may, if they wish, make use of non-Player accomplices on
their attempts. Any person with at least a basic knowledge of the
Assassins Game acting to the advantage of a Player on their
instruction, with their consent or by prior understanding is considered
an accomplice. A Player should not induce one of the Authority figures
described in the Conduct rules to be an Accomplice.
Non-Player accomplices cannot attack or kill anyone (but they can
still be
attacked). You are responsible for the safety of your accomplices, and
should
they be killed you will be held responsible, which means that you may
be penalised. You should not allow your accomplices to be seen bearing
weapons
at any time; particularly, you should not use armed accomplices as
decoys, and
should you do so the kill may be disallowed. If killed, accomplices
resurrect
after four hours, as Players do. You should not encourage accomplices
to do things you yourself could not do; in particular they should not
use force. Accomplices should not directly attempt to stop Players, and should specifically not hold doors shut or block their way.
Attacking people not involved in the assassins game is strongly discouraged,
and you will lose points for doing so. Players who do this persistently may be
removed from the game.
If you are involved in a battle in a public place with non-Players present,
please respect their wishes and allow them to pass in safety. Non-Players are
not to be used as cover. It is common practice to pause fights if large groups of people are in the way.
2.3 Ceasefires
The codeword "ceasefire!" may be used by any Player or accomplice in
the event of an emergency such as injury or porterial intervention.
Should this occur, Players should cease all assassins-related activity,
put their weapons away and, if appropriate, leave the area. Players
cannot be killed during a ceasefire; anyone attempting to violate one
may be penalised or disqualified. A ceasefire should only be called in
emergencies; particularly, you should not attempt to call one in order
to advantage yourself in a battle, and you will be penalised if you do.
2.4 Suicide
Suicide is not allowed in this game. If you wish to be removed from
the game, please inform the Umpire who will make the necessary
arrangements.
3.0 The Area of Play:
There are some places and circumstances which, for reasons of safety
and sanity, are considered out of bounds. No-one may kill anyone or be
killed when they are out of bounds; any kills made in an out of bounds
area will be annulled, and in severe cases the offender may be
castigated by the Umpire.
3.1 Out of bounds areas
The following areas are out of bounds at all times:
- Lecture theatres are out of bounds, whether or not a lecture is in
progress. Players are not expected to spend a large proportion of Mayweek
in lecture theatres, and may be ridiculed for doing so.
- Computer rooms, practicals and laboratories.
- Hospitals, libraries, museums and sports halls.
- Churches, chapels, synagogues, mosques, temples, stupas or any other
official place of worship. The Umpire will not allow any Player's
room to be considered an official place of worship, no matter how inventive
their excuse.
- Any
dining arrangement in which you are obliged to wait for the attention
of staff in order to be seated, or College Formal Halls. Anywhere you
get food yourself from a Servery is in bounds.
- Official university society meetings or regularly scheduled meetings of
an unofficial society which take place in college grounds, including in
Players' rooms. Players involved in these are out of bounds from the moment
they step inside the rooms/halls where the event is being hosted and until 5
minutes after the meeting is understood to be concluded. Leaving this area means assassins may kill you, however assassins leaving the society may not kill each other until 5 minutes has elapsed (irrespective of where they are). Please note that participants of societies meeting outdoors
(such as CTF and TT) are out of bounds from the moment they meet at
the pre-arranged meeting-point and throughout the meeting until at least
five minutes after the meeting has been called to a close. Pubmeets are not out of bounds.
- Assassins carrying bulky or expensive items to and from society meetings may
be out of bounds while doing so, but must have the Umpire's specific
consent beforehand. If you are planning to attack someone near their
society meeting, you may check with the Umpire as to whether there is
any reason your target may be out of bounds.
- Seminars, supervisions, tutor or DoS meetings and the like.
- Rowers are out of bounds while rowing and also while carrying their
boat, to avoid upsetting the rest of the crew when someone has to run away
from an assassin while they were supposed to be carrying the boat. The
same applies to other "serious" boat-related activities such
as canoeing. Punts are not out of bounds.
- Anyone
working in a real proper job is out of bounds while at work. Anyone
working at a college bar, ent, May Ball, the Bumps or similar is also
out of bounds while they are working, but you are free to kill them if
they have time off, etc. Anyone working for the St. John's Ambulance is
out of bounds while they are in uniform.
- The premises of government buildings,
banks and building societies. You should avoid using any kind of
projectile weapon in a shop. The immediate vicinity of a shop till or
an automatic ATM machine is out of bounds. This includes a queue for
one. While you may usually take shortcuts through such places, none of
the areas listed in this clause should, under any circumstance, be used
as an avenue to escape pursuit.
- Anyone in a car or other motorised vehicle is out of bounds and cannot
attack or be attacked. Segways are, however, in bounds, as are electric skateboards
- Auditoria of theatres/cinemas during or immediately proceeding/following a
performance. Any area in which a play is being performed counts as an auditorium.
- Public
transport vehicles are out of bounds. The same is true of airports,
train stations and their vicinities. The Drummer Street Bus Station in
Cambridge is also out of bounds.
- The CUR radio station in Churchill College.
- Any persons performing/practicing with fire poi/fire sticks/fiery juggling
implements are considered to be have a rather large out of bounds area
surrounding them which should encompass all those in the immediate vicinity
who are primarily engaged in watching/teaching/heckling said persons.
- Players working with or riding horses are considered out of bounds.
- May Balls are out of bounds from the point at which the attendee’s ticket is collected. May balls queues are in bounds as standard, however Players may be out of bounds while queueing for a May Ball if they say so in their notes. Players doing this should not attempt to abuse this.
Players on bicycles are in bounds, but should only be attacked if
there is no likelihood of causing accident or injury. In particular,
throwables and water bombs should not be used on cyclists, nor by them.
Players should also avoid firefights across busy streams of traffic, as
this is rather dangerous. Players are advised that carrying a CPS on a
bicycle should only be attempted if you can ride a bicycle reasonably
well, and that trying to carry more than one CPS on a bicycle is crazy.
Players should not abuse no-kill zones. You should not run into an
out of bounds area primarly to escape an attacking assassin unless it was your
intention to go there prior to encountering the other assassin.
If you are not sure whether a given time or place is out of bounds or not,
please contact the Umpire. Similarly, if there is something not mentioned on
this list you think should be out of bounds, ask the Umpire to consider
it.
3.2 Water status
In bounds areas may have restrictions placed on what sort of
weaponry may be used in them, and are divided into three categories:
- No Water - No water weapons of any type may be used in this area.
This weapon is Water With Care | This weapon is also Water With Care |
---|
| |
- Water with Care - Only small water pistols may be used and they must have a low water output. The
XP310, XP110, XP105, Max D6000 and Water Warriors Firefly are all Water with Care, as are any waterpistols smaller than the Storm 750. Any CPS, the Blazer, Aquapak, powerpak and
similar weapons are full water only. All water weapons should be used
with caution and restraint in this area. Any weapon larger than a Storm 750 not listed here should be checked with the Umpire in case its water output is too large. The Umpire will take a dim view of people who ignore this.
This weapon is Full Water | This weapon is extremely Full Water |
| |
- Full Water - Any water weapons may be used in this area. Common sense should still be exercised.
Note that water weapons inappropriate for the water status of the
area may not be fired into or out of such an area. For instance, you
may not stand in a no water area and use a water gun to shoot a Player
standing outside.
The following areas are always No Water:
- Any Player's room listed as No Water. If a water status is not listed, assume it is No Water.
- Any non-Player's room.
- All shops, pubs and college bars.
- A Player dressed in formal wear such as a suit or black tie is not
an area, but is still No Water. The same applies for ladies' formal
attire.
- Events, garden parties, May Ball queues and college ents.
- Players carrying electronic equipment or musical instruments.
The following areas are Water With Care:
- Indoor accommodation areas such as corridors and shared kitchens,
unless specified otherwise. Players should be especially careful around
electrical equipment, as may be found in kitchens.
- Players’ rooms listed as Water with Care.
The following areas are Full Water:
- Players' rooms listed as Full Water and the area immediately outside them (on the doorstep)
- Outdoor areas, unless specified otherwise.
The Umpire will take a dim view of people who wear formal attire for
the entire game in order to escape assassination - the same goes for
musical instruments or electronic equipment, as with any other
situation which may make you temporarily out of bounds.
If you are not sure whether a given time or place is out of bounds
or not, or what its water status is, please contact the Umpire.
Similarly, if there is something not mentioned on this list you
think should be out of bounds, or should have its water status lowered,
ask the Umpire to consider it.
4.0 Reporting:
Whenever you are involved in any assassins-related incident, such as
successfully or unsuccessfully trying to kill another Player or innocent, being
attacked or killed or witnessing a killing, you should submit a report as
soon as possible. The Assassins' Guild website will have an interface which
Players may use to submit such reports. If anything odd happens and you are
unsure of how to report it, email the Umpire.
Reports submitted by Players will be added to a list of events on the game
news page. Reports are encouraged to be dramatic and creative and may also be
intentionally misleading, although outright lying is frowned upon.
Players are advised to decide upon the time of the event precisely before reporting
If you cannot be sure what happened in an attack, you may agree upon
a "discussion phase" with the other assassins involved in order to
clarify who was hit, who is dead, etc. Players involved in the original
incident (this includes, for example, nearby allies of one of the
combatants) cannot kill one another while in the "discussion phase",
although any entirely different assassins who might happen to be
passing may attack you with impunity. Players whose vital status is in
dispute are not allowed to fight back during a "discussion phase".
Players are advised to conduct discussion phases in a safe area.
Since the game news is updated automatically by computer, it is
important that you resolve
exactly what happened in a particular incident with all those involved
before
you leave. If a consensus cannot be reached, you are advised to contact
the Umpire. If he is not immediately available, you should arrange
a duel or other equitable means of deciding. Players duelling to
resolve a
dispute in this way cannot be killed by other Players for the duration
of the duel
(although arranging 'duels' which last for hours in order to become
invincible will not work). Duels should be held with weaponry that is
as fair as possible.
The automated reporting system adds reports to the website as soon as they
are submitted. However, if anything is wrong with the reports on the website,
let the Umpire know and he will fix it.
4.1 Pseudonyms
There is no secrecy in the Mayweek game; the list of all assassins is
available on the website at all times along with all their pseudonyms and other
statistics. However, whenever you submit a report, you may do so under a
pseudonym for general amusement value. There is no limit to the number of
pseudonyms a given Player may use, and you may select a new one at any time.
5.0 Dead Players
After being killed, you are deemed to be "dead" for the next four
hours. While you are dead you should refrain from interfering with the
game,
meaning that you should not point out the presence of other assassins
or pass on information to live Players. You should not encourage your
accomplices to do things that you cannot.
6.0 The Umpire:
This game's Umpire is Will Brooks of Trinity College, and may be contacted by
emailing assassins@srcf.ucam.org.
The primary method of contacting the Umpire is through email, though
Players are
welcome to visit. The Umpire lives in N2 Whewell's court. No-one
may be
killed in the Umpire's room or staircase, although Players are discouraged
from running to the Umpire in order to escape an attacker. Should you
burst into the Umpire's room gibbering about attacking assassins, he
will sneer and call you a pansy. He will then offer you tea and biscuits. Players who are not gibbering may also be offered tea.
Any queries about the game can be emailed to the Umpire, or you can
visit. Try to resolve any queries before they become a matter of life
or death (yours or anyone else's).
Attempting to take items from the Umpire's pigeonhole or break into his
computer account is strictly forbidden. Impersonating the Umpire is also
forbidden; see Rules of engagement.
Player-Umpire communications may be made public at the end of the
game for everyone's enlightenment and amusement. If you do not
wish a certain communication to be made public, please tell the
Umpire.
The Umpire is immortal. Players attempting to test this proposition will be
punished appropriately.
The Umpire's decision is final. Really final.
7.0 Administrivia:
It is the responsibility of Players to read their e-mail and read the news to
see whether there is anything important of which they should be aware. Anything
published on the website or emailed to Players is assumed to be known from then
on, and claiming that you did not read it will not be a valid defence.
7.1 Web pages:
The game website is at http://www.srcf.ucam.org/assassins; you are probably reading these rules there now. During the game, the news will
be published on the website along with any updates to the rules, news of
upcoming special events or social events, etc.
7.2 IRC Channel:
There is an IRC channel #assassins
on the SRCF server
(irc.srcf.ucam.org, port 6667). All assassins, potential assassins or
ex-assassins are welcome to join and discuss the game or anything else. See
Adam Biltcliffe's updated Assassins
FAQ for more details on both the newsgroup and IRC.
8.0 Comments:
-
Official complaints about a person's behaviour will almost certainly
result in disqualification. Involvement of the (real) police will
definitely cause you to be disqualified.
-
Individual Players may not speak for the Guild as a whole, and as
such not use our rules as an excuse for their behaviour.
History
The history of this set of rules is thought to be:
- Initial author unknown.
- Typed in by Paul Roberts (PER10).
- Later history unknown.
- Used by CUSFS for a while.
- Martin Hardcastle (MJH22) made some modifications.
- Julian Birch (JMB29), some modifications and clarifications.
- Richard Fairhurst (RJF1001), further modifications and clarifications.
- Ben Jameson (BFJ1000), yet more modifications.
- Jim Cameron (JC10007) and Elizabeth Pringle (EMPP1), more, mistyped, modifications.
- David Allsopp (DNA1000), surprisingly, made some modifications.
- Paul Menage (PBM1001) was Easter 1995 Umpire, and initiated 3 targets per Player.
- Nigel Harris (NJH27) made modifications.
- Ben Harris (BJH21) changed even more things, notably the bomb blast radius
formula to be based on a cube root.
- Chuan-Tze Teo (CTT20) modified still more rules.
- Martin Read (mpr22) corrected the text of the bomb rules, and set a
(semi-)codified timing rule (after a few shoutings, getting the wording right).
- Lynnette Dray (lmd21) modified a few more things, surprisingly.
- Tom Oinn (tmo21) htmlified the whole thing.
- J Doe made some modifications to counter the more modern forms of organised crime endangering the game's status.
- Nadim Nehmé (nn211) incorporated Ed's changes into Tom's html form and declared a different form of Necromancy.
- Matthew Wakeling (mnw21) was the May Week 1999 Umpire, and completely rehashed the scoring method.
- Alex Churchill (gaec2) hasn't modified much yet.
- Claire Bordenave (cb302) modified the rules for May Week 2001.
- Ed Nokes (emn23) made a brand new May Week program.
- Päivi Pasi (pap26) made some changes for the May Week 2002, with contributions from J Doe and Simon Ford.
- Jonathan Hogg (jdh41) made some changes for the May Week 2002, with contributions from J Doe.
- Adam Biltcliffe (amgb2) restructured all the rules to look a bit more like the
main game ones again, and changed the weapons rules a bit with some input from Ed
Allcutt (ema29).
- Adam Baird Fraser (asb47) made some small changes for May Week 2005.
- Tom Booth (tjgb2) fiddled with a few things and made some structural changes for Mayweek 2006.
- Michael Wallace (mpw36) and Christian Fletcher Warran made a few changes for Mayweek 2007 (particularly regards scoring).
- Simeon Bird (spb41) relaxed a few rules for Mayweek 2008, and instituted another new scoring system.
- Will Brooks (wb236) made computer rooms OOB, made ball queues optionally OOB, restricted what innocents should do and introduced another scoring algorithm
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