The Umpire thought that the following e-mails were sufficiently amusing to merit publication after the game:
Date: 08 Oct 2005 19:48:02 +0100 From: Ed H <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: signup to the break of dawn * Ed Heaney. * Christ's College * eah36 AT cam.ac.uk IN the INTERNET. * Christ's 4/28. * No water. There is too much expensive crap across the floor. * The Chorus Of Frogs * I'm an ASNAC... really... * Terminal internet addiction. Maz: FOR THE LOVE OF THE GODS do not let Tom Booth make ANY SORT of pun on my name. I know he is going to. AbF and Lauren might too. Don't let them. Ever. Ed H (Alchemist)
Date: 21 Oct 2005 10:44:41 +0100 From: C. Longworth <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: Re: The Assassins' Guild Dear Mr Umpire, Given that 'exciting' cards are now valid weapons... what is the umpires decison on the use of 'exciting' email? i.e abusive emails full of HTML that play nasty sounds and flash threatening animations... Bearing in mind that the alert target has the ability to safely defuse these emails by simply using software that wont run them automatically? Chris
Date: 21 Oct 2005 15:53:01 +0100 From: S.M. Mccann <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: attempt(s) on target about 2pm Friday Hello, I left a poison letter in Kathryn Hall's (Newnham) pigeonhole, it has all the required faff written on it, the poison is GLITTER, and the letter was " Volcano Insurance" written over and over again, followed by "I can't believe he's actually signing it". Also, i noticed everyone had a Christ's films flyer in their pigeonholes, so i got one myself, poisoned it with Vic Vapour Rub, and put it in Kathryn's p/hole, removing the original, so it didnt look suspicious. Can i report this under by pseudonym, "But What if i Can?" (or whatever my pseudonym is, i can't remember exactly) How much competence do i get for this attempt? --- REPORT: Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance Volcano Insurance I can't bElieve he's actuAlly signing It OMG! I can't belIeve he'S actually sigNing it ! --- Best Wishes, Steve McCann
Date: 23 Oct 2005 21:10:59 +0100 From: S.M. Mccann <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: Report of receipt of crap and un-successful poison letter Hello, I got a poison letter, it was shit, i wore gloves and cut it open with scissors, they used talc, seriously, what kind of person goes after an MA with a BPL, what a tard! (not seriously ridiculing him, unless that was a serious attempt lol) Can i report this under my real name :) REPORT: Dear Umpire, Whilst your appointment as umpire has signalled in an era of good tidings, I fear the peasantfolk of the assassins' guild are not improving as much. What kind of person leaves a BPL for someone such as myself, who must practically be considered royalty? Yours, Stephen McCann, MA Most Feared Assassin in Cambridge (aside from Carrie Oliver, obviously)
Date: 25 Oct 2005 05:03:12 +0100 From: S.M. Mccann <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: Report of receipt of okish but still un-successful poison letter Ok, got a poison letter, posted by second class, put in my pigeonhole my porters, containing brown chocolate powder... thought powders couldnt go through the mail, certainly white powders though it isnt specifically down as white in the rules. can i report this with my real name, Stephen Matthew Thomas McCann. --- REPORT: you suck END REPORT sorry if this report seems a bit derogatory, but actually posting things puts you in no danger whatsoever, and gives competence, so it really is a bit shit, isnt. best wishes, steve
Date: 23 Oct 2005 19:49:27 +0100 From: A.W. Robison <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: Re: The Assassins' Guild > > Oh, and I know you can't be biased like this at all or anything, but > > please to not be having me inherit Richard Gibson from Philippa. > > Ordinarily I'd have liked it to be able to kill him, but I have an NKA > > with him I need to honour, and having him blocking up my targetting > > would make me sad. Again, I know that you can't actually be biased like > > this, but this is a good precursor for my misguided anger after it > > inevitably happens =P. > > > Name: Adam Baird Fraser > College: Christ's College > Address: Za11 > Water Weapons Status: No Water > Notes: Likes women in uniform. > I bet you think you're hilarious.
Date: Sun, 23 Oct 2005 19:57:51 +0100 From: Paul Fox <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: Poisoned Letter Hi Because I have far too much work to do I dispatched a poisoned letter full of deadly talcum powder to Thomas Fitch of Girton at 7:35pm on Friday. I'll send report text later dependant on the outcome. Is there any chance of you somehow conforming that I haven't placed any of the bounties so far? Adam Biltcliffe is getting rather paranoid that it's me as everyone else in the CL seems to have a box of raspberries on their head. Paul
Date: 01 Nov 2005 19:50:48 +0000 From: F.C.A. Boyce <xxxxx@cam.ac.uk> To: M.M. Lester <xxxxx@hermes.cam.ac.uk> Subject: Re: Lurk "My big plan for this week came around the middle of the week. From an anonymous source I learnt that Felicity was planning to stalk one of her targets at Mill Lane. So from Thursday onwards I have waited patiently for Felicity to reveal herself post-lectures. Sadly though there has been no sign... It's not over yet though..." Methinks someone's got hold of the wrong end of the stick slightly... On Oct 30 2005, M.M. Lester wrote: > Someone has reported a lurk on you. > > Do you want to use your real name? > > Maz. > >
An epic (with added line breaks):
Date: 22 Nov 2005 13:43:42 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: M.P. Wallace <xxxxx@cam.ac.uk> Subject: assassins It's that time of the game when a well-placed betrayal could put you at significant strategic advantage. Just food for thought. adam
Date: Tue, 22 Nov 2005 14:06:04 -0000 From: Richard Gibson <xxxxx@cam.ac.uk> To: 'Adam Biltcliffe' <xxxxx@cam.ac.uk> Cc: assassins@srcf.ucam.org Subject: RE: assassins I'm pretty sure you've already earned Least Innocent Innocent - no need to keep at it. -----Original Message----- From: Adam Biltcliffe [mailto:xxxxx@hermes.cam.ac.uk] On Behalf Of Adam Biltcliffe Sent: 22 November 2005 13:44 To: M.P. Wallace Subject: assassins It's that time of the game when a well-placed betrayal could put you at significant strategic advantage. Just food for thought. adam
Date: 22 Nov 2005 14:20:12 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: Nick Plummer <xxxxx@cam.ac.uk> Subject: Fwd: RE: assassins ---------- Forwarded message ---------- From: "Thomas de Rivaz" <xxxxxxxx@hotmail.com> To: xxxxx@cam.ac.uk Subject: RE: assassins Date: Tue, 22 Nov 2005 13:58:49 +0000 All in good time All in good time... > From: Adam Biltcliffe <xxxxx@cam.ac.uk> > To: "M.P. Wallace" <xxxxx@cam.ac.uk> > Subject: assassins > Date: 22 Nov 2005 13:43:42 +0000 > > It's that time of the game when a well-placed betrayal could put you at > significant strategic advantage. > > Just food for thought. > > adam
Date: 22 Nov 2005 16:24:12 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: in case this is amusing 14:46 <adam> hi 14:46 <Revelation> 'afternoon 14:46 <adam> I gather we've reached the point in the game where I'm demonstrably not playing 14:46 <Revelation> heh 14:46 <Revelation> I think that's been obvious for quite a while 14:46 <adam> so, how long did I have you fooled on inco day? 14:47 <Revelation> I told you - when I got back I reported what had happened to the mafia and then finished it off with "therefore I do not think adam is playing this term" 14:48 <adam> no, you didn't tell me that 14:48 <Revelation> but you had me fooled up until the point where you started trying to dissuade me from actually attacking the incos 14:49 <Revelation> did I not? Sorry - just flicking back through the logs for it 14:49 <adam> you said that at some point that evening you decided I wasn't playing 14:49 <Revelation> [16:33] <adam> so, you've come to the conclusion that I'm not playing? 14:49 <Revelation> [16:35] <Revelation> well I came to that conclusion at the end of the incobash day 14:49 <Revelation> yeah - I suppose 14:50 <adam> was I trying to dissuade you from attacking 14:50 <adam> ? 14:50 <Revelation> definitely 14:50 <adam> I thought I was just trying to dissuade you from having *me* attack them 14:50 <Revelation> it kind of went against the whole spirit of going-after-incos 14:50 <adam> which would have been awkward, since I didn't have any kind of weapon :) 14:50 <adam> I would have been totally happy for you to attack them in any way shape or form 14:51 <Revelation> I assumed if you had one, it would have had to be very small seeing as there weeren't any obvious bulges in the pocket ;) 14:51 <adam> but it was difficult to arrange a plan for this which didn't require me to do any kiling 14:51 <Revelation> yup 14:51 <adam> oh, I have a gun that would have fit in that pocket without bulging 14:51 <adam> I wasn't carrying it though :) 14:52 <Revelation> I did feel that you were persuading me against the plans where I was going after the guy and you were watching my back 14:52 <adam> unfortunately, yes, I was 14:52 <Revelation> anyway - I think a Trinity vs. Caius match would be more interesting at this point than a series of backstabs 14:52 <adam> I felt it would have been a violation of our no-kill agreement to put you in a position where you were expecting me to watch your back in the full knowledge that I had no ability to protect you at all 14:53 <Revelation> oh well - you only caused me to hide for about an hour and a half afterwards, so it can't have been too traumatic 14:54 <adam> if it hadn't been for the no-kill, I'd happily have sent you to scout upstairs and then stuck my head in and said "hey guys, there's an assassin upstairs looking for you" 14:55 <adam> but sadly you put me on the spot a bit :) 14:55 <Revelation> :D 14:56 <adam> hrrm, did I propose the no-set-ups clause, or did you? 14:57 <Revelation> I was under the impression that neither of us did, so I think doing that would have been fair game....I think I said no phoning people 15:01 <adam> hmm, I thought we agreed to the standard no-getting-each-other-killed arrangement. perhaps not
Date: 22 Nov 2005 16:12:24 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: A.W. Robison <xxxxx@cam.ac.uk>, Nick Plummer <xxxxx@cam.ac.uk> Subject: revelation talks 15:01 <adam> so who's next on the trinity hitlist? :) 15:02 <Revelation> it probably depends which one of us Nick manages to kill first 15:02 <adam> surely nick is nice and fluffy? 15:03 <adam> I'm sure he wouldn't kill any of you 15:04 <adam> also, aren't you allied with like everyone by this point? 15:05 <Revelation> Trinity aren't allied with TdR 15:05 <adam> ah 15:05 <adam> sucks to be him, then 15:05 <Revelation> Xanth says he doesn't have 5 no-kills, which suggests he has actually broken his one off with TdR 15:05 <Revelation> Nick has said that he's breaking no-kills off with Trinitarians as of tomorrow 15:06 <adam> ok, really sucks to be him 15:06 <adam> ooh, hrm 15:06 <Revelation> of course, this could be a ploy and he could just be breaking off the no0kill with me 15:06 <adam> well, presumably you can cross-reference with sarah and raccoon? 15:07 <Revelation> well yes, but (a) Nick might Just be going after me out of the 3 of us (b) it would be very helpful for them at the end if one or more of {me, Nick} were to be disappeared now 15:08 * adam furrows brow 15:08 <adam> no, I can't work that one out 15:08 <adam> unless you're planning to team up with nick and xanth against the two of them 15:10 <Revelation> the game needs to shrink somehow, those 2 are probably the easiest kills for TdR or similar, so someone else going is to their advantage. Also, if Nick and/or I are in the duel, popular opinion is that we will just run around shooting everyone and cackling 15:13 <Revelation> basically, I suspect *everyone* 15:14 <adam> why are you particularly more likely to shoot everyone in the duel than nick? 15:14 <adam> um, sorry, you and nick more likely than everyone else 15:14 <Revelation> I don't know - I just said that that was their opinion 15:14 <adam> umm ok 15:16 <Revelation> what other information are you going to try and force out of me today? :P 15:20 <adam> well, let's see, your targets aren't a useful secret any more 15:20 <adam> when's your next supervision? 15:20 <Revelation> ;) 15:21 <Revelation> bear in mind I said on IRC yesterday that I spent the morning working 15:21 <adam> you expect me to believe stuff you say on irc? 15:22 <Revelation> I could give you a list of dates, times and places, expect you to ignore all of them and then counterlurk the at the times in the complement of that set 15:22 <Revelation> but that would be silly 15:23 <adam> oh no, if you told me something in pm, I'd believe you 15:23 <adam> because you know I'm very trustworthy 15:23 <Revelation> hmm 15:23 <Revelation> fine - that would cut down on the amount o counterlurking I'd have to do 15:24 <Revelation> hnmm - how long is this game going to last, do you think? 15:25 <adam> depends whether people get on with it and kill each other or assume a duel is coming up and dig in 15:25 <adam> hint: do #1, it's more fun 15:26 <adam> but it's hard to predict without understanding the intricacies of the alliance system 15:26 <adam> who are you allied with, and what would have to happen before you dissolved any of those alliances? 15:27 <Revelation> as I've said, everyone apart from TdR and Nick from tomorrow 15:27 <adam> (like, you could probably trivially hit four by murdering sarah and michael, but I assume you'd want to at least let them kill tom first. and everyone else is likely to be in the same situation to a lesser or greater degree) 15:27 <Revelation> and a general understanding that prior notice would be nice 15:28 <adam> ok, so 15:28 <adam> assume that tom is gonna die in the next couple of days 15:28 <adam> then waht happens? 15:28 <Revelation> I doubt he will, really 15:28 <adam> ok, so what *will* happen? 15:28 <Revelation> I don't know 15:29 <adam> (this is still me responding to 'how long do you think this game will last', in case it's not obvious) 15:29 <Revelation> probably me dying in a really lame way next time I venture out my door 15:29 <adam> ok, presumably from a personal point of view we don't count the scenarios where you die 15:30 <adam> since they're not interesting with regards to what happens to you 15:31 <adam> so, either trinity's plan to kill tom goes through 15:32 <adam> in which case, what happens? you go after nick, and then when he's dead break it off with xanth? 15:32 <adam> or, say michael and sarah die 15:32 <adam> where does that leave you? 15:32 <Revelation> that would be an almost ideal scenario 15:32 <Revelation> if Tom kills Michael and Sarah? 15:33 <Revelation> that would also leave me in a situation of going after Nick and Tom 15:33 <adam> yeah 15:33 <adam> ok 15:34 <adam> what happens if it gets down to just you, sarah and michael? 15:34 <Revelation> then we will probably agree to make a 3-way split and go for it 15:34 <adam> ok 15:34 <Revelation> although we'd probably ask to do it as a duel for convenience 15:34 <adam> so it sounds like the game isn't going to stagnate 15:35 <adam> what's your killing effectiveness been like this game against serious players? 15:35 <Revelation> well, I'm not sure when/from where the next death is going to come 15:35 <Revelation> nil 15:35 <Revelation> in fact, the only person with a serious kill is Tom, who has the second least kills 15:36 <adam> ok, hrrm 15:36 <Revelation> Xanth's new one of sitting in Mounsey's bedroom and Nick vs. Felicity are kind fo second tier 15:36 <adam> what happened with nick and felicity? 15:37 <Revelation> she went after him for competence and then he went after her at lectures, which was silly since she walked out the front door to avoid lurkers around the back and Nick just went for the gung-ho front door approach 15:37 <adam> basically, how long the game will last is inversely proportional to the product of anxiety-to-get-others-killed and willingness-to-do-something-about it 15:38 <adam> whoops 15:38 <Revelation> I think this was poor play on the part of Nick, since all he had to do was wait 2 more days and then Sarah would have gone inco due to lack of targets 15:38 <Revelation> and then a few more days for the police to find her 15:38 <adam> but surely this way he can just kill her? 15:40 <Revelation> well, he supposedly cancels the no-kill on wednesday, so yeah 15:40 <Revelation> also, Raccoon just sent your email to me :P 15:40 <adam> didn't *I* send my email to you? 15:41 <Revelation> yeah 15:41 <adam> I think you should kill raccoon. it's the only way to be safe 15:41 <Revelation> but it's always nice when allies send them back 15:41 <Revelation> rofl 15:41 <adam> don't mind me, I'm just making sure people don't forget the viability of betrayal 15:42 <adam> that, and trying to avoid the boring sort of endgame where everyone digs in and then dukes it out in a big duel at the end 15:42 <Revelation> yeah - that would be a little lame 15:42 <adam> so kill someone! 15:43 <Revelation> although a weak team of 3 against a strongish team of 3 might be a fun duel 15:43 <Revelation> but I suspect Maz will want a 4-/5-person thing 15:43 <adam> which is the weak team and which is the strong team ;) 15:43 * adam inserts a ? 15:43 <Revelation> Trinity is definitely the weak team :P 15:43 <adam> aww 15:44 <adam> purge the weakness! kill them! 15:44 <adam> tom can't be that hard to kill. *I've* done it 15:45 <Revelation> hmmm 15:45 <Revelation> I haven't considered him hard to kill, but I suspect he'll be putting real effort in now 15:45 <Revelation> this game has been pretty lame in the way that none of the people currently alive have actually had attempts on them in the first 5 weeks 15:46 <Revelation> talking to Raccoon, then? 15:46 <adam> moral: alliance-heavy games suck. kill everyone, now 15:47 <Revelation> says someone who got to the end of an alliance-heavy game himself ;) 15:47 <adam> yeah, and it was the lamest lame thing ever 15:47 <adam> I was going to play lent and do it properly with no allies, but I figured I should work 15:48 <Revelation> hmm 15:48 <adam> fortunately the winner of that game was one of the two people who did actually demonstrate some assassins skillz 15:49 <adam> (oh, I just told raccoon that you'd said you were going to backstab him. just so you know) 15:49 <Revelation> that's nice ;) 15:51 <Revelation> also, 4 of the people alive today have as many or more kills than anyone in Lent, and Chris didn't exactly kill amazing players 15:51 <Revelation> although I suppose he killed 3 people who placed top 10, so... 15:51 <adam> oh, this game has been good for kill counts 15:53 <adam> but anyway, as you said, it's lame that most of the alive people have had no attempts made on them 15:53 <adam> allying with everyone who might pose a threat to you is an old, and really quite dull. trick 15:54 <adam> also, it was damn annoying in the game I duelled, when I wanted to keep trying to kill everyone, but it would have screwed me over because then everyone would have been allied against me 15:54 <adam> much better to have everyone looking out for themselves in the final week or so 15:55 <Revelation> well, I was quite sane on allies this game compared to last Lent - only 10 this time, I think...5 of whom made the last 8 15:56 <Revelation> Raccoon went for the 20-odd allies approach, i think 15:57 <adam> I like the philosophy of "don't ally with anyone you wouldn't want to share the duel with", personally 15:57 <Revelation> hmmm 15:57 <adam> apart from anything else, it highlights what a bad idea having ten allies is :) 15:58 <Revelation> I also quite like Bryony's (?) suggestion of kill agreements 15:58 <adam> is that the one where you share information but still kill each other? 15:58 <adam> I don't really see the value, except insofar as you consider information-trading to be a major advantage 15:59 <Revelation> share information but, where a target link exists, you both go all-out to kille ach other 16:00 <adam> I dunno where this is much better than just not having a no-kill 16:00 <adam> except maybe that you can trust them until the boom falls 16:01 <Revelation> well it resolves any potential problems quickly
Date: 22 Nov 2005 16:35:47 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: assassins@srcf.ucam.org Subject: more stirring 15:45 -!- Irssi: Starting query in localhost with Raccoon 15:45 <Raccoon> betrayal's eh? 15:45 <adam> yeah 15:45 <Raccoon> what makes you think they're necessary? 15:45 <adam> basically, there's the option where everyone sticks tight to their alliances, digs in and then there's a big, random duel next week 15:45 <Raccoon> yep 15:46 <adam> or there's the one where everyone's willing to keep the game moving and there's loads of excitement ahnd intrigue 15:46 <Raccoon> heh 15:47 <adam> revelation just told me he was planning to kill you as soon as tom de rivaz is dead 15:48 <Raccoon> :o 15:50 <Raccoon> why would he do that? 15:50 <Raccoon> it's trinity vs. caius now 15:51 <adam> and you'll carry on believing that right until you feel the knife between your shoulderblades, I'm sure 15:53 <Raccoon> hmmm 15:54 <Raccoon> you're not the first person to suggest i backstab him, of course 15:54 <Raccoon> but where does sarah fit into this? 15:55 <adam> the easiest way would be to kill them both at the same time 15:56 <adam> if they're not expecting it, you can kill two people with an rbg before they have a chance to do anything about it 15:56 <adam> alternatively, get sarah in on it 15:56 <adam> it's more likely to work, but then you still have her left alive to potentially challenge you for the victory 15:58 <Raccoon> when's the duel likely to be though? what sort of timescale am i working on? 15:58 <adam> well, here's the thing 15:59 <adam> duels are a crapshoot 15:59 <adam> you can be the best assassin ever and still have no better than even odds of winning a duel with a couple of others 15:59 <Raccoon> yes 15:59 <Raccoon> but you might've noticed that I'm not the best assassin 15:59 <adam> if you want to win, what you have to do is kill everyone else *before* it comes to a duel 15:59 <adam> you're still alive 15:59 <adam> so you're winning :) 16:00 <Raccoon> meh 16:00 <adam> also, killing people isn't hard 16:01 <Raccoon> heh 16:01 <adam> I know people's paranoia makes it seem otherwise, but it's pretty rare that people die when making an attempt 16:01 <adam> in any given attack, the target is much more likely to die than the attacker 16:01 <Raccoon> depends at what stage of the game you are 16:01 <Raccoon> janet scott, for instance, really should have died when she attacked me a week ago 16:02 <adam> what happened there? 16:02 <Raccoon> i'm not utterly convinced she didn't, but that's a moot point 16:02 <Raccoon> she knocked on my door... 16:02 <adam> and then? 16:02 <Raccoon> i opened the door a little and fired a storm at her 16:02 <adam> ok 16:02 <Raccoon> her report claimed an RBG 16:02 <Raccoon> which would explain why she didn't notice anything 16:02 <adam> so if she'd had a gun pointing in through the door, she might well have killed you 16:03 <Raccoon> no 16:03 <Raccoon> she fired an rbg at me 16:03 <Raccoon> but I didn't stand in front of the gap 16:03 <adam> ok 16:03 <adam> and she did? 16:03 <Raccoon> yes 16:03 <adam> right 16:03 <Raccoon> and naturally missed 16:04 <adam> so, I'm assuming you're sufficiently clever to reject totally stupid plans 16:04 <adam> like knocking on people's door and then standing in front of them 16:05 <Raccoon> yes 16:05 <adam> but it's not hard to track someone down, find somewhere to hide and then follow them until you can kill them 16:05 <adam> you just have to have the guts to go through with it 16:06 <adam> so, I gather tom de rivaz is top of trinity's hit-list, right? 16:06 <adam> say you kill him 16:06 <Raccoon> unlikely 16:06 <adam> then, in the best case, you're left with you, sarah and rev 16:07 <adam> one chance in three, right? 16:07 <adam> alternatively, once tdr is dead, you kill rev and sarah 16:07 <Raccoon> you're saying that duels are completely random 16:07 <adam> then it's you, xanth and nick; still one in three, but you didn't have the additional risk of having to take out nick and xanth beforehand 16:08 <adam> given that you can kill sarah and rev at essentially no risk, if you do it right 16:08 <Raccoon> I'd be happy to make the duel 16:08 <Raccoon> all i have to do is survive my supervision tomorrow afternoon 16:08 <adam> duels are lame. I'd be really happy if the game ended without a duel 16:09 <Raccoon> making the duel is really the best I can achieve, i certainly don't deserve to win the game 16:09 <adam> if you kill everyone else, you deserved to win :) 16:09 <adam> if you're going to say you don't think you should win, may as well give up now 16:10 <Raccoon> ah 16:10 <Raccoon> but duels are fun 16:10 <adam> meh 16:10 <adam> well, if you're going to try to push the game towards lasting long enough to reach a duel, I guess I'll have to try to get you killed 16:10 <adam> :) 16:11 <Raccoon> heh 16:11 <Raccoon> so who else are you going to talk to? you've already done me and rev 16:11 <Raccoon> sarah's not on irc though... 16:11 <Raccoon> so that just leaves you xanth to work with 16:12 <adam> hmm 16:12 <adam> I could post a bounty on you :) 16:13 <Raccoon> there already is one 16:13 <Raccoon> at least 16:13 <adam> there are two on me :) 16:13 <Raccoon> you deserve it after your antics on the inco-bash :P 16:14 <adam> hey, revelation asked me if I wanted to make a no-kill and go kill incos with him 16:14 <adam> so I agreed 16:14 <adam> I didn't *lie* 16:17 <Raccoon> well no 16:18 <Raccoon> but if people lying was all that was wrong with the world... 16:21 <adam> I didn't even try to get him killed 16:23 <Raccoon> so it wasn't you who wrote a note on someone's door? 16:24 <adam> yes, but only after he'd left 16:24 <adam> if I'd been trying to get him killed, when he went upstairs I'd have gone into the corridor and told the people there there was an assassin upstairs looking for them 16:24 <Raccoon> you realise he went back...? 16:25 <adam> he went back and so did I 16:25 <adam> then I went back again 16:25 <adam> maybe he came back even later, but he'd said he was leaving 16:25 <adam> and of course I didn't believe he'd have lied to me 16:26 <adam> and the note didn't mention him. I was mainly thinking of the big incobash party 16:26 <Raccoon> heh 16:26 <Raccoon> well he got shot at anyway 16:26 <adam> ooh, really? 16:26 <adam> cool! 16:26 <adam> by whom? 16:27 <Raccoon> don't know 16:27 <Raccoon> he said he got to the door, read "there are assassins ...." and ran 16:27 <Raccoon> and got shot at on the way 16:27 <adam> I went back and talked to the other guys too, told them to be ready 16:27 <adam> maybe it was them 16:27 <adam> aww, shame it didn't work then 16:28 <Raccoon> heh 16:28 <Raccoon> yeah 16:28 <Raccoon> real shame 16:28 <adam> still, I figured just cause I wasn't playing didn't mean I couldn't do anything to make the game interesting 14:43 -!- Irssi: Starting query in localhost with brightlance 14:43 <adam> hi 14:43 -!- Brightlance is away: I am currently away from the computer. 16:09 <adam> so, michael wallace just claimed to have a supervision tomorrow afternoon to me 16:09 <adam> he might be lying, but it could be worth a shot
Date: 23 Nov 2005 09:36:42 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: S.A.M. Donnelly <xxxxx@cam.ac.uk> Cc: S.M. Mccann <xxxxx@cam.ac.uk> Subject: Re: assassins Oh, I have no particular wish to see any specific person dead. I'm just hoping we can avoid the really boring sort of endgame where everyone goes "oh, if we refrain from killing anyone for the next week we can have a duel". Duels suck. I'm writing to encourage everyone to keep on with the killing, and maybe for the first time since Lent 2003 we can have a game of assassins with an ending that isn't pot luck. (ps. Sarah -- I know betrayal seems unthinkable, but trust me, they'll get you if you don't get them first. I've seen it happen so many times at this stage of the game...) On Nov 22 2005, S.A.M. Donnelly wrote: > Hey, this is Steve McCann, taking the liberty of replying to this email as > i see it over sarah's shoulder. :) > > Suggesting betrayal isn't a very nice thing, and since you CCed it to > Michael i assume you wish to see either Revelation or Xanth dead. Remember > the game is all about having fun and i think Sarah and Michael will be > happy with the outcome no matter what happens. :) > > Best Wishes, > The honourable Steve McCann
Date: 23 Nov 2005 11:41:34 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: M.M. Lester <xxxxx@hermes.cam.ac.uk> Subject: Re: assassins On Nov 23 2005, M.M. Lester wrote: > > > Hey, this is Steve McCann, taking the liberty of replying to this > > > email as i see it over sarah's shoulder. :) > > > > > > Suggesting betrayal isn't a very nice thing, and since you CCed it to > > > Michael i assume you wish to see either Revelation or Xanth dead. > > > Remember the game is all about having fun and i think Sarah and > > > Michael will be happy with the outcome no matter what happens. :) > > Sounds to me like he's endorsing the back-stabbing of Sarah and Raccoon. Good point. I think I'll alert revelation to the fact. adam
Date: 23 Nov 2005 11:47:10 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: Richard Gibson <xxxxx@cam.ac.uk> Subject: Fw: assassins Steve sent this: On Nov 22 2005, S.A.M. Donnelly wrote: > Hey, this is Steve McCann, taking the liberty of replying to this email as > i see it over sarah's shoulder. :) > > Remember the game is all about having fun and i think Sarah and Michael > will be happy with the outcome no matter what happens. :) > > Best Wishes, > The honourable Steve McCann "Remember the game is all about having fun and i think Sarah and Michael will be happy with the outcome no matter what happens." The way I interpret that, I reckon he thinks it'd be ok for you to go ahead with the plan of backstabbing Sarah and Raccoon, as long as you make sure it's done in an exciting way. I recommend leading them to some obscure location and then slipping away and having your allies hunt them down in the dark, like in a horror movie. It's what assassins is all about. adam
Date: 23 Nov 2005 11:48:10 +0000 From: Adam Biltcliffe <xxxxx@cam.ac.uk> To: M.P. Wallace <xxxxx@cam.ac.uk> Subject: revelation Thought I should cc you on that last one, just as a demonstration that the threat is real :) adam