The Assassins' Guild: Rule changes for this game
The following rules are different to those in recent games:
- A few minor edits and tweaks to wordings.
- The rulings and Clarifications from mich2004 have all been added. The rule about carrying items to societies has also been modified so that all instances must be checked with the Umpire first. Players may ask the Umpire if their target is likely to be out of bounds for any reason when planning a lurk on a society meeting.
- Larp weapons have been removed from this game.
- Dead players can now pass on information about the game they died in, and also point out assassins to other players. They still must not pass on any information about the incident in which they died, or act as accomplices to other players. Note that if a player gives you information on the premise that you are dead and cannot use it harmfully, you should honourably keep this information to yourself.
- Safes/anvils/fridges/giant toasters/pianos now stun their victim the same way a cosh does if they fall more than a foot, and kill if they fall more than a metre.
- Bombs have been removed from the game entirely; players wishing to know the reasons behind this should consult this page.
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