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Competence

To encourage participation in the game, there is a time limit for making attempts on your targets, called the ``competence period". Initially the competence period will be one week. If you do not make an attempt within a week of the start of the game, you will be designated incompetent. After each attempt, you have a further week in which to make another attempt.

If you become incompetent, you will be put on the Incompetent List. This is like the Wanted List without the glamour; incompetent players are legal targets for all players and police. The Umpire will specify conditions for players to be removed from the Incompetent List; this will probably involve making two credible attempts on your targets, possibly of a specified type.

Initially all attempts will count for competence. As the game progresses, certain types of attempt may cease to count for competence: you may still make them, but you will become incompetent if you do not make any others. Poisoned letters will probably cease to count for competence a few weeks into the game; other indirect attempts may cease to count shortly after that. You will always receive competence for killing another player, even if it is done using a method which would not otherwise count or if they were attacking you rather than the other way around.

As the end of the game approaches, the competence period may decrease to five or even three days. Should this occur, the Umpire will let you know.


next up previous contents
Next: The Police Force Up: The Assassins' Guild: Michaelmas Previous: Wanted Criminals   Contents
Martin O'Leary 2004-10-15