Durham Varsity Match Rules of Engagement


These are the rules suggested by Durham, amended by us, and agreed on by Durham. Any queries to assassins@srcf.ucam.org.

  1. Guns
    Rubber band guns, Nerf and other soft air weapons allowed.
    Cap guns not allowed, nor just rubber bands on fingers.
    Water weapons to only be used out of doors and if it is dry.
  2. Melee weapons
    Knives/coshes are fatal on a single strike, must be represented by an appropriate phys-rep. No rolled up bits of paper with "cosh" written on them.
  3. Hits
    Hits to head or torso are fatal. Hits to limbs disable that limb.
  4. Grenades
    Grenades / Waterbombs - direct hits required. Water rules as above.
  5. Bombs
    Standard Bombs Rules
  6. Poison
    Represented by a note legibly saying "You Have Been Poisoned" that is visible when the food has been consumed/drink drunk. Antidote is anything that changes the colour of the mouth and must be taken within 30 seconds.
    No contact poisons.
  7. Gas
    NO gas.
  8. Misc
    Anything not covered by the rules above is not a legitmate kill.
    No defenses (body armour/boats)
  9. Boundaries
    Licensed areas/shops/libraries/labs are out of bounds to all kills with the execption of poison. If a kill is attemped by any other method it fails.
    Game proceeds between 10am and 1am.

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