Cloak & Dagger The Assassins' Guild

About The Assassins' Guild

The Cambridge Assassins' Guild is a student run society which aims to engage players in a game of mock assassination across Cambridge in the spirit of fun and frivolity. It is in no way a society of actual assassins. (Apparently we have to clarify this...)

Games are usually run for the duration of the Michaelmas and Lent terms, with a special May Week game following exams. There are also socials and other events throughout the year to encourage players to meet up for some fun and games without threat of impending death.

The Assassins' Game is a variety of the game known as Killer, which was at one point published in a book by Steve Jackson Games.

The object of the game is to track down and eliminate the other players, while also staying alive yourself.
“Assassination” is carried out with a variety of harmless toys or fake weapons which range from pens labelled as ‘knife’ to water pistols and the popular Nerf weaponry.
Often people come up with more inventive and amusing ways to dispatch their targets.

To find out more, I suggest you read the FAQ, which acts as a general introduction to the game. After this, read the pocket rules for a fuller description of how to play and sign up. Reading the main rules is also a good idea. Reports of past games available in the archives may also give you some ideas of how to play and read the current game rules.

If you wish to be notified with details of games and events, please join the mailing list or email the Umpire to be added.
If you have any questions, please email and someone will be able to answer your query.

Michaelmas 2016

The Umpire for this term is Alex Hibbert of Magdalene College, who can be contacted using if anyone has any queries about rules/weapons/anything.

Signups for the Michaelmas 2016 have now closed. If you would like to sign up as police, just email the Umpire.

This term's game has now begun!

Current Game:


The rules for the Michaelmas 2016 game are below. It is compulsory to read at least the Weaponry Rules and Pocket Rules. These provide most of the information required to play and link to more detailed information in the main rules. You are also strongly advised to read through the Main Rules, which cover more depth and provide clarification on items mentioned in the Pocket Rules.



General Interest


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