PARTICULAR GAMES' RULESETS

will archive and analyze distinctive features that any particular game's rules may have had.

Capture the Flag has tried rules variants

The Inner Half will be improved prior to the next game, so oddities of the first game will go here.

Mayweek Scoring bizzarre mayweek scoring systems, alongside with legitimate and illegitimate ways of exploiting these will go here.

Battles Feanor will try to recall the variety of rulings in the last 30 or so he's been to or run.

Trench no-no's Trench 'developed rules from scratch'. Here are some whys and some suggested future directions for trench. Trench is distincitive in being done in private rooms whereby with caveats weapons considered too realistic for standard assassins can be used here. Trench is also contact insofar as *safe* grappling hooks and large momentum objects are allowed to bring down or displace binliner walls/umbrellas/quilts/armchairs etc. Poking/ramming weapons are currently banned however, and we seek both for Trench to be as safe as LARP battles as regards large throwables and to have obligatory eye protection (with no large throwables being capable of damaging or displacing eye protectors). Trench is a linear combination of Medieval Siegecraft and Western/gangland triggerhappy covering fire. Some people like each of the two pure extremes of this.